Exemple #1
0
            /// <summary>Draws the GUI of the state at the specified `index`.</summary>
            protected void DoElementGUI(Rect animationArea, Rect speedArea, Rect syncArea, int index,
                                        SerializedProperty state, SerializedProperty speed)
            {
                DoAnimationField(animationArea, state);

                if (speed != null)
                {
                    EditorGUI.PropertyField(speedArea, speed, GUIContent.none);
                }
                else// If this element doesn't have its own speed property, just show 1.
                {
                    EditorGUI.BeginProperty(speedArea, GUIContent.none, CurrentSpeeds);

                    var value = Units.UnitsAttribute.DoSpecialFloatField(
                        speedArea, null, 1, Units.AnimationSpeedAttribute.DisplayConverters[0]);

                    // Middle Click toggles from 1 to -1.
                    if (AnimancerGUI.TryUseClickEvent(speedArea, 2))
                    {
                        value = -1;
                    }

                    if (value != 1)
                    {
                        CurrentSpeeds.InsertArrayElementAtIndex(0);
                        CurrentSpeeds.GetArrayElementAtIndex(0).floatValue = 1;
                        CurrentSpeeds.arraySize = CurrentAnimations.arraySize;
                        CurrentSpeeds.GetArrayElementAtIndex(index).floatValue = value;
                    }

                    EditorGUI.EndProperty();
                }

                DoSyncToggleGUI(syncArea, index);
            }
Exemple #2
0
        /// <summary>[Editor-Only] Ends a GUI property block started by <see cref="BeginProperty"/>.</summary>
        protected static void EndProperty(Rect area, SerializedProperty property, ref float value)
        {
            if (AnimancerGUI.TryUseClickEvent(area, 2))
            {
                DefaultValueAttribute.SetToDefault(ref value, property);
            }

            if (EditorGUI.EndChangeCheck())
            {
                property.floatValue = value;
            }

            EditorGUI.EndProperty();
        }