Exemple #1
0
        public override void Draw()
        {
            if (ChicksnVixensGame.Get.UseTrajectory)
            {
                for (int i = 0; i < trajectorypositions.Count; i++)
                {
                    trajectory.Position = trajectorypositions[i];
                    trajectory.Draw();
                }
            }

            baseBarrel.Position = position + new Vector2(0, 10);
            baseBarrel.Draw();

            base.Draw();

            if (!ChicksnVixensGame.Get.UseTrajectory)
            {
                if (fingerDraggingOnMe && currentFireDir.Length() != 0)
                {
                    arrow.Handle   = SpriteHandle.CENTERLEFT;
                    arrow.Position = position;
                    Vector2 dir = currentFireDir;
                    dir.Normalize();
                    float angle = -JabMath.ATan2(dir.Y, dir.X);
                    arrow.Rot    = angle;
                    arrow.Width  = currentFireDir.Length() * 10;
                    arrow.Height = 100;
                    arrow.Draw();
                }
            }



            if (!smoke.CheckFlag(Jabber.Flags.PASSRENDER))
            {
                //Vector2 oldpos = smoke.Position;
                //smoke.Position = Camera.Get.Position;
                smoke.Draw();


                //smoke.Position = baseBarrel.Position + FireDir * baseBarrel.Width / 2.0f;
                //smoke.Draw();
            }

            //DrawRect();
        }