public void StartForwardDash() { character.busy = true; forwardDashing = true; dashProgress = 0; animSet.PlayAnim(RyuAnimSet.FORWARDDASH); DoForwardDash(); }
public void TakeHit(int damage) { health -= damage; Debug.Log("HEALTH: " + health); //TODO update health bar if (health <= 0) { //TODO DEATH HANDLING } else { animSet.PlayAnim(AnimSet.NORMALHIT); } }