public override void OnUnDoExecute() { base.OnUnDoExecute(); coroutineCtrl.Cansalce(DelyPlay); animPlayer.UnDoChanges(this); animPlayer.RemovePlayer(this); animPlayer = null; }
public override void OnUnDoExecute() { base.OnUnDoExecute(); if (delyPlay != null) { StopCoroutine(delyPlay); } if (animPlayer != null) { animPlayer.StepUnDo(); animPlayer.RemovePlayer(this); animPlayer = defaultAnimPlayer; } }