public bool Initialize(StageObject stgObj, AnimEventData.EventData data, AttackInfo atkInfo) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) if (data.id != AnimEventFormat.ID.ATK_COLLIDER_CAPSULE && data.id != AnimEventFormat.ID.ATK_COLLIDER_CAPSULE_START && data.id != AnimEventFormat.ID.ATK_COLLIDER_CAPSULE_DEPEND_VALUE && data.id != AnimEventFormat.ID.CONTINUS_ATTACK) { return(false); } if (object.ReferenceEquals(stgObj, null)) { return(false); } Player player = stgObj as Player; int layer = 13; float num = 1f; if (!object.ReferenceEquals(player, null)) { layer = 12; num = player.GetRadiusCustomRate(); } if (gameObject == null) { gameObject = new GameObject(); gameObject.set_name("AnimEventCollider"); gameObject.set_layer(layer); colliderHiter = gameObject.AddComponent <AtkColliderHiter>(); } Transform parent = stgObj.get_gameObject().get_transform(); if (!string.IsNullOrEmpty(data.stringArgs[1])) { Transform val = stgObj.FindNode(data.stringArgs[1]); if (val != null) { parent = val; } } Vector3 pos = default(Vector3); pos._002Ector(data.floatArgs[0], data.floatArgs[1], data.floatArgs[2]); Vector3 rot = default(Vector3); rot._002Ector(data.floatArgs[3], data.floatArgs[4], data.floatArgs[5]); float radius = data.floatArgs[6] * num; float height = data.floatArgs[7]; colliderHiter.SetColliderInfo(stgObj, parent, atkInfo, pos, rot, radius, height); return(true); }
public void OnAnimEvent(AnimEventData.EventData data) { AnimEventFormat.ID id = data.id; if (id == AnimEventFormat.ID.SE_ONESHOT) { int num = data.intArgs[0]; if (num != 0) { SoundManager.PlayOneShotUISE(num); } } }
public static AnimEventShot Create(StageObject stage_object, AnimEventData.EventData data, AttackInfo atk_info, Vector3 offset) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) Transform val = stage_object.FindNode(data.stringArgs[1]); if (val == null) { val = stage_object._transform; } if (val.get_gameObject() != null && !val.get_gameObject().get_activeInHierarchy()) { return(null); } Vector3 val2 = new Vector3(data.floatArgs[0], data.floatArgs[1], data.floatArgs[2]) + offset; Matrix4x4 localToWorldMatrix = val.get_localToWorldMatrix(); val2 = localToWorldMatrix.MultiplyPoint3x4(val2); Quaternion val3 = Quaternion.Euler(new Vector3(data.floatArgs[3], data.floatArgs[4], data.floatArgs[5])); val3 = ((data.intArgs[0] != 0) ? (stage_object.get_gameObject().get_transform().get_rotation() * val3) : (val.get_rotation() * val3)); return(Create(stage_object, atk_info, val2, val3, null, true, null, null, null, Player.ATTACK_MODE.NONE, null, null)); }
public bool OnAnimEvent(AnimEventData.EventData data) { switch (data.id) { case AnimEventFormat.ID.STAMP: { if (!CheckDistance()) { return(true); } int num = data.intArgs[0]; if (stampInfos == null || stampNodes == null) { return(true); } int i = 0; for (int num2 = stampNodes.Length; i < num2; i++) { StampNode stampNode = stampNodes[i]; int j = 0; for (int num3 = stampNode.triggers.Length; j < num3; j++) { StampNode.StampTrigger stampTrigger = stampNode.triggers[j]; if (stampTrigger.eventID == num) { StageObject.StampInfo stamp_info = stampInfos[stampTrigger.StampInfoID]; PlayStampEffect(stamp_info, stampNode); break; } } } return(true); } case AnimEventFormat.ID.AUTO_STAMP_ON: enableAutoStampEffect = true; return(true); case AnimEventFormat.ID.AUTO_STAMP_OFF: enableAutoStampEffect = false; return(true); default: return(false); } }
public void Generate(AnimEventData.EventData data) { //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) if (!object.ReferenceEquals(owner, null)) { _setupParam.maxNum = data.intArgs[0]; _setupParam.maxHp = (int)((float)data.intArgs[1] * 0.01f * (float)owner.hpMax); _setupParam.generateSeId = ((data.intArgs.Length >= 3) ? data.intArgs[2] : 0); _setupParam.breakSeId = ((data.intArgs.Length >= 4) ? data.intArgs[3] : 0); _setupParam.allBreakSeId = ((data.intArgs.Length >= 5) ? data.intArgs[4] : 0); _setupParam.offset = new Vector3(data.floatArgs[0], data.floatArgs[1], data.floatArgs[2]); _setupParam.scale = data.floatArgs[3]; _setupParam.effectName = data.stringArgs[0]; _setupParam.nodeName = ((data.stringArgs.Length <= 1) ? string.Empty : data.stringArgs[1]); _setupParam.nowNum = _setupParam.maxNum; _setupParam.nowHp = _setupParam.maxHp; Setup(_setupParam, true); } }
public void CacheAnimDataUseResource(AnimEventData animEventData, EffectNameAnalyzer name_analyzer = null, List <AnimEventData.EventData> cntAtkDataList = null) { if (!(animEventData == null)) { animEventData.Initialize(); AnimEventData.AnimData[] animations = animEventData.animations; int i = 0; for (int num = animations.Length; i < num; i++) { AnimEventData.EventData[] events = animations[i].events; int j = 0; for (int num2 = events.Length; j < num2; j++) { AnimEventData.EventData eventData = events[j]; switch (eventData.id) { case AnimEventFormat.ID.EFFECT: case AnimEventFormat.ID.EFFECT_ONESHOT: case AnimEventFormat.ID.EFFECT_STATIC: case AnimEventFormat.ID.EFFECT_LOOP_CUSTOM: case AnimEventFormat.ID.CAMERA_EFFECT: case AnimEventFormat.ID.EFFECT_SCALE_DEPEND_VALUE: { string text4 = eventData.stringArgs[0]; if (name_analyzer != null) { text4 = name_analyzer(text4); } if (!string.IsNullOrEmpty(text4)) { CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, text4); } break; } case AnimEventFormat.ID.EFFECT_DEPEND_SP_ATTACK_TYPE: { int k = 1; for (int num4 = eventData.stringArgs.Length; k < num4; k++) { string text7 = eventData.stringArgs[k]; if (name_analyzer != null && !string.IsNullOrEmpty(text7)) { text7 = name_analyzer(text7); } if (!string.IsNullOrEmpty(text7)) { CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, text7); } } break; } case AnimEventFormat.ID.SE_ONESHOT: case AnimEventFormat.ID.SE_LOOP_PLAY: CacheSE(eventData.intArgs[0], null); break; case AnimEventFormat.ID.CONTINUS_ATTACK: { cntAtkDataList?.Add(eventData); string text5 = eventData.stringArgs[2]; if (name_analyzer != null) { text5 = name_analyzer(text5); } if (!string.IsNullOrEmpty(text5)) { CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, text5); } break; } case AnimEventFormat.ID.WEAKPOINT_ON: { Enemy.WEAK_STATE wEAK_STATE = (Enemy.WEAK_STATE)((eventData.intArgs.Length > 1) ? eventData.intArgs[1] : 0); if (Enemy.IsWeakStateElementAttack(wEAK_STATE) || Enemy.IsWeakStateSkillAttack(wEAK_STATE) || Enemy.IsWeakStateHealAttack(wEAK_STATE) || Enemy.IsWeakStateCannonAttack(wEAK_STATE)) { TargetMarker.EFFECT_TYPE eFFECT_TYPE = Enemy.WeakStateToEffectType(wEAK_STATE); if (eFFECT_TYPE != TargetMarker.EFFECT_TYPE.NONE) { string text2 = MonoBehaviourSingleton <InGameSettingsManager> .I.targetMarkerSettings.effectNames[(int)eFFECT_TYPE]; Enemy.WEAK_STATE wEAK_STATE2 = wEAK_STATE; if (wEAK_STATE2 == Enemy.WEAK_STATE.WEAK_ELEMENT_ATTACK || wEAK_STATE2 == Enemy.WEAK_STATE.WEAK_ELEMENT_SKILL_ATTACK) { int num3 = (eventData.intArgs.Length <= 2) ? (-1) : eventData.intArgs[2]; if (num3 >= 0) { text2 += num3.ToString(); } } CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, text2); } } eventData.attackMode = Player.ATTACK_MODE.NONE; string text3 = (eventData.stringArgs.Length <= 0) ? string.Empty : eventData.stringArgs[0]; if (!string.IsNullOrEmpty(text3)) { if (!Enum.IsDefined(typeof(EQUIPMENT_TYPE), text3)) { Log.Error("Undefined EQUIPMENT_TYPE name:" + text3); } else { EQUIPMENT_TYPE equipment_type = (EQUIPMENT_TYPE)(int)Enum.Parse(typeof(EQUIPMENT_TYPE), text3); eventData.attackMode = Player.ConvertEquipmentTypeToAttackMode(equipment_type); } } break; } case AnimEventFormat.ID.WEAKPOINT_ALL_ON: { eventData.attackMode = Player.ATTACK_MODE.NONE; string text6 = (eventData.stringArgs.Length <= 0) ? string.Empty : eventData.stringArgs[0]; if (!string.IsNullOrEmpty(text6)) { if (!Enum.IsDefined(typeof(EQUIPMENT_TYPE), text6)) { Log.Error("Undefined EQUIPMENT_TYPE name:" + text6); } else { EQUIPMENT_TYPE equipment_type2 = (EQUIPMENT_TYPE)(int)Enum.Parse(typeof(EQUIPMENT_TYPE), text6); eventData.attackMode = Player.ConvertEquipmentTypeToAttackMode(equipment_type2); } } break; } case AnimEventFormat.ID.GENERATE_AEGIS: { string text = eventData.stringArgs[0]; if (!string.IsNullOrEmpty(text)) { CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, text); } if (eventData.intArgs.Length >= 3 && eventData.intArgs[2] > 0) { CacheSE(eventData.intArgs[2], null); } if (eventData.intArgs.Length >= 4 && eventData.intArgs[3] > 0) { CacheSE(eventData.intArgs[3], null); } if (eventData.intArgs.Length >= 5 && eventData.intArgs[4] > 0) { CacheSE(eventData.intArgs[4], null); } break; } } } } } }
public virtual void OnAnimEvent(AnimEventData.EventData data) { //IL_0078: Unknown result type (might be due to invalid IL or missing references) switch (data.id) { case AnimEventFormat.ID.SHAKE_CAMERA: { float percent = data.floatArgs[0]; float cycle_time = (data.floatArgs.Length <= 1) ? 0f : data.floatArgs[1]; if (MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { MonoBehaviourSingleton <InGameCameraManager> .I.SetShakeCamera(_position, percent, cycle_time); } return; } case AnimEventFormat.ID.INVICIBLE_ON: hitOffFlag |= HIT_OFF_FLAG.INVICIBLE; return; case AnimEventFormat.ID.INVICIBLE_OFF: hitOffFlag &= ~HIT_OFF_FLAG.INVICIBLE; return; case AnimEventFormat.ID.SE_ONESHOT: { int num2 = data.intArgs[0]; string name2 = data.stringArgs[0]; if (num2 != 0) { if (EnablePlaySound()) { SoundManager.PlayOneShotSE(num2, this, FindNode(name2)); } return; } break; } case AnimEventFormat.ID.SE_LOOP_PLAY: { int num = data.intArgs[0]; if (data.intArgs.Length > 1 && data.intArgs[1] != 0) { loopSeForceEndList.Add(num); } string name = data.stringArgs[0]; if (EnablePlaySound()) { SoundManager.PlayLoopSE(num, this, FindNode(name)); } return; } case AnimEventFormat.ID.SE_LOOP_STOP: { int se_id = data.intArgs[0]; SoundManager.StopLoopSE(se_id, this); return; } } Log.Error(LOG.INGAME, "AnimEvent Error! Event={0} Object={1}", data.name, this.get_name()); }
public static Transform EffectEventExec(ID id, AnimEventData.EventData data, Transform transform, bool is_oneshot_priority, EffectNameAnalyzer name_analyzer = null, NodeFinder node_finder = null, Character chara = null) { //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_0309: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03ad: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03bb: Unknown result type (might be due to invalid IL or missing references) //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) if (id != ID.EFFECT && id != ID.EFFECT_ONESHOT && id != ID.EFFECT_STATIC && id != ID.EFFECT_LOOP_CUSTOM && id != ID.EFFECT_DEPEND_SP_ATTACK_TYPE && id != ID.EFFECT_DEPEND_WEAPON_ELEMENT && id != ID.EFFECT_SCALE_DEPEND_VALUE && id != ID.CAMERA_EFFECT) { return(null); } Transform val = null; string empty = string.Empty; string empty2 = string.Empty; if (id == ID.EFFECT_DEPEND_SP_ATTACK_TYPE) { if (object.ReferenceEquals(chara, null)) { return(null); } Player player = chara as Player; if (object.ReferenceEquals(player, null)) { return(null); } int num = (int)(1 + player.spAttackType); if (num >= data.stringArgs.Length) { return(null); } empty = data.stringArgs[num]; empty2 = data.stringArgs[0]; } else { empty = data.stringArgs[0]; empty2 = ((data.stringArgs.Length <= 1) ? string.Empty : data.stringArgs[1]); } if (name_analyzer != null) { empty = name_analyzer(empty); if (empty == null) { return(null); } } int num2 = data.floatArgs.Length; float num3 = (num2 <= 0) ? 1f : data.floatArgs[0]; if (id == ID.CAMERA_EFFECT) { return(CreateCameraEffect(empty, num3, data)); } Transform val2 = (node_finder != null) ? node_finder(empty2) : ((!string.IsNullOrEmpty(empty2)) ? Utility.Find(transform, empty2) : transform); switch (id) { case ID.EFFECT: case ID.EFFECT_STATIC: case ID.EFFECT_LOOP_CUSTOM: case ID.EFFECT_DEPEND_SP_ATTACK_TYPE: case ID.EFFECT_SCALE_DEPEND_VALUE: val = EffectManager.GetEffect(empty, val2); if (val == null) { Log.Warning("Failed to create effect!! " + empty); } else { if (id == ID.EFFECT_SCALE_DEPEND_VALUE && !object.ReferenceEquals(chara, null)) { num3 = chara.GetEffectScaleDependValue(); } Vector3 localScale2 = val.get_localScale(); val.set_localScale(localScale2 * num3); if (num2 >= 7) { val.set_localPosition(new Vector3(data.floatArgs[1], data.floatArgs[2], data.floatArgs[3])); val.set_localRotation(Quaternion.Euler(new Vector3(data.floatArgs[4], data.floatArgs[5], data.floatArgs[6]))); } } break; case ID.EFFECT_DEPEND_WEAPON_ELEMENT: { Player player2 = chara as Player; if (!(player2 == null)) { int currentWeaponElement = player2.GetCurrentWeaponElement(); if (currentWeaponElement >= 0 && currentWeaponElement < 6) { val = EffectManager.GetEffect(empty + currentWeaponElement.ToString(), val2); if (!(val == null)) { Vector3 localScale = val.get_localScale(); val.set_localScale(localScale * num3); if (num2 >= 7) { val.set_localPosition(new Vector3(data.floatArgs[1], data.floatArgs[2], data.floatArgs[3])); val.set_localRotation(Quaternion.Euler(new Vector3(data.floatArgs[4], data.floatArgs[5], data.floatArgs[6]))); } } } } break; } case ID.EFFECT_ONESHOT: { Vector3 pos; Quaternion rot; if (num2 >= 7) { Matrix4x4 localToWorldMatrix = val2.get_localToWorldMatrix(); Vector3 val3 = localToWorldMatrix.MultiplyPoint3x4(new Vector3(data.floatArgs[1], data.floatArgs[2], data.floatArgs[3])); Quaternion val4 = val2.get_rotation() * Quaternion.Euler(new Vector3(data.floatArgs[4], data.floatArgs[5], data.floatArgs[6])); pos = val3; rot = val4; } else { pos = val2.get_position(); rot = val2.get_rotation(); } if (val2.get_gameObject().get_activeInHierarchy()) { EffectManager.OneShot(empty, pos, rot, val2.get_lossyScale() * num3, is_oneshot_priority, delegate(Transform effect) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) rymFX component = effect.get_gameObject().GetComponent <rymFX>(); if (component != null) { component.LoopEnd = true; component.AutoDelete = true; } }); } break; } } return(val); }
private static Transform CreateCameraEffect(string effect_name, float effect_scale, AnimEventData.EventData data) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) if (!MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { return(null); } Transform cameraTransform = MonoBehaviourSingleton <InGameCameraManager> .I.cameraTransform; if (cameraTransform == null) { return(null); } Transform effect = EffectManager.GetEffect(effect_name, cameraTransform); if (effect == null) { return(null); } Vector3 localScale = effect.get_localScale(); effect.set_localScale(localScale * effect_scale); if (data.floatArgs.Length >= 7) { effect.set_localPosition(new Vector3(data.floatArgs[1], data.floatArgs[2], data.floatArgs[3])); effect.set_localRotation(Quaternion.Euler(new Vector3(data.floatArgs[4], data.floatArgs[5], data.floatArgs[6]))); } return(effect); }
private void PreSetAnimationEventDataParamToEnemy(AnimEventData animEventData, Enemy enemy) { //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) if (!(animEventData == null)) { AnimEventData.AnimData[] animations = animEventData.animations; if (animations != null) { int i = 0; for (int num = animations.Length; i < num; i++) { AnimEventData.EventData[] events = animations[i].events; if (events != null) { int j = 0; for (int num2 = events.Length; j < num2; j++) { AnimEventData.EventData eventData = events[j]; if (eventData != null) { switch (eventData.id) { case AnimEventFormat.ID.MOVE_SIDEWAYS_LOOK_TARGET: if (eventData.floatArgs.Length >= 2) { enemy.moveAngle_deg = eventData.floatArgs[0]; enemy.moveAngleSpeed_deg = eventData.floatArgs[1]; } break; case AnimEventFormat.ID.MOVE_POINT_DATA: if (eventData.floatArgs.Length >= 2) { enemy.movePointPos = new Vector3(eventData.floatArgs[0], 0f, eventData.floatArgs[1]); } break; case AnimEventFormat.ID.MOVE_LOOKAT_DATA: if (eventData.floatArgs.Length >= 3) { enemy.moveLookAtPos = new Vector3(eventData.floatArgs[0], 0f, eventData.floatArgs[1]); enemy.moveLookAtAngle = eventData.floatArgs[2]; } break; case AnimEventFormat.ID.EFFECT: if (animations[i].name == "paralyze") { if (eventData.floatArgs.Length > 0) { enemy.paralyzeEffectScale = eventData.floatArgs[0]; } if (eventData.stringArgs.Length > 0) { enemy.paralyzeEffectName = eventData.stringArgs[0]; } } break; } } } } } } } }
public void OnAnimEvent(AnimEventData.EventData data) { //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) if (!(stepCtrl != null) || !stepCtrl.OnAnimEvent(data)) { switch (data.id) { case AnimEventFormat.ID.RADIAL_BLUR_START: { float time3 = data.floatArgs[0]; float num4 = data.floatArgs[1]; string name = data.stringArgs[0]; bool flag = (data.intArgs[0] != 0) ? true : false; Transform val = Utility.Find(loader.body, name); if (val == null) { val = loader.body; } if (renderCamera == null && MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { if (flag) { MonoBehaviourSingleton <InGameCameraManager> .I.StartRadialBlurFilter(time3, num4, val); } else { MonoBehaviourSingleton <InGameCameraManager> .I.StartRadialBlurFilter(time3, num4, val.get_position()); } } else { Vector2 center = Vector2.op_Implicit(renderCamera.WorldToScreenPoint(val.get_position())); center.x /= (float)Screen.get_width(); center.y = Mathf.Lerp(0.5f, 1f, center.y / (float)Screen.get_height()); MonoBehaviourSingleton <FilterManager> .I.StartTubulanceFilter(num4, center, null); } if (!isFieldQuest) { loader.animator.set_speed(0f); if (onSignal != null) { onSignal(); onSignal = null; } } break; } case AnimEventFormat.ID.RADIAL_BLUR_CHANGE: { float time2 = data.floatArgs[0]; float num2 = data.floatArgs[1]; if (num2 <= 0f) { MonoBehaviourSingleton <InGameCameraManager> .I.EndRadialBlurFilter(time2); } else { MonoBehaviourSingleton <InGameCameraManager> .I.ChangeRadialBlurFilter(time2, num2); } break; } case AnimEventFormat.ID.RADIAL_BLUR_END: { float time = data.floatArgs[0]; MonoBehaviourSingleton <InGameCameraManager> .I.EndRadialBlurFilter(time); break; } case AnimEventFormat.ID.SE_ONESHOT: { int num3 = data.intArgs[0]; if (num3 != 0) { SoundManager.PlayOneShotSE(num3, null, MonoBehaviourSingleton <AppMain> .I.mainCameraTransform); } break; } case AnimEventFormat.ID.FIELD_QUEST_UI_OPEN: if (isFieldQuest && onSignal != null) { onSignal(); onSignal = null; } break; case AnimEventFormat.ID.MOVE_FORWARD_START: { float num = data.floatArgs[0]; enableEventMove = true; eventMoveVelocity = Vector3.get_forward() * num; break; } case AnimEventFormat.ID.MOVE_END: enableEventMove = false; eventMoveVelocity = Vector3.get_zero(); break; } } }
public void Initialize(StageObject attacker, Transform parentTrans, AnimEventData.EventData data, AttackInfo atkInfo, AnimEventShot childEventShot) { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Expected O, but got Unknown //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Unknown result type (might be due to invalid IL or missing references) bulletData = atkInfo.bulletData; if (!(bulletData == null)) { BulletData.BulletBase data2 = bulletData.data; if (data2 != null) { this.attacker = attacker; this.parentTrans = parentTrans; int num = (!(attacker is Player)) ? 15 : 14; AttackHitInfo attackHitInfo = atkInfo as AttackHitInfo; if (attackHitInfo != null) { attackHitInfo.enableIdentityCheck = false; } atkInfoName = atkInfo.name; _transform = this.get_transform(); _transform.set_parent((!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform); _transform.set_position(parentTrans.get_position()); switch (data.intArgs[0]) { case 0: _transform.set_rotation(attacker._transform.get_rotation()); break; case 1: _transform.set_rotation(parentTrans.get_rotation()); break; case 2: _transform.set_rotation(Quaternion.get_identity()); break; } defaultPos = _transform.get_position(); childEventShot.get_transform().set_parent(_transform); bulletObj = childEventShot.get_gameObject(); bulletTrans = bulletObj.get_transform(); Vector3 localPosition = default(Vector3); localPosition._002Ector(data.floatArgs[0], data.floatArgs[1], data.floatArgs[2]); bulletTrans.set_localEulerAngles(new Vector3(data.floatArgs[3], data.floatArgs[4], data.floatArgs[5])); bulletTrans.set_localPosition(localPosition); rotSpd = data.floatArgs[6]; moveSpd = data.floatArgs[7]; moveDis = data.floatArgs[8]; isChaseXPos = ((data.intArgs[2] != 0) ? true : false); isChaseYPos = ((data.intArgs[3] != 0) ? true : false); isChaseZPos = ((data.intArgs[4] != 0) ? true : false); isChaseXRot = ((data.intArgs[5] != 0) ? true : false); isChaseYRot = ((data.intArgs[6] != 0) ? true : false); isChaseZRot = ((data.intArgs[7] != 0) ? true : false); isRot = ((data.intArgs[8] != 0) ? true : false); isMove = ((data.intArgs[9] != 0) ? true : false); moveDir = data.intArgs[10]; isMinusMove = ((data.intArgs[11] != 0) ? true : false); if (parentTrans != null) { defaultOffsetPos = Vector3.get_zero(); defaultOffsetRot = _transform.get_eulerAngles() - parentTrans.get_eulerAngles(); } else { defaultOffsetPos = Vector3.get_zero(); defaultOffsetRot = Vector3.get_zero(); } if (isChaseXPos || isChaseYPos || isChaseZPos) { isUseChasePos = true; } if (isChaseXRot || isChaseYRot || isChaseZRot) { isUseChaseRot = true; } currentRotAngle = 0f; isInit = true; } } }