// Use this for initialization void Start() { plDum = this.gameObject; animP = new AnimControl_Player(this.gameObject); curTr = plDum.transform; prevPos = curTr.position; }
// Use this for initialization void Start() { rigid = gameObject.GetComponent<Rigidbody>(); anim_player = new AnimControl_Player(this.gameObject); anim_monster = new AnimControl_Monster("monla", 1, this.gameObject); }
// Use this for initialization void Start() { animP = new AnimControl_Player(this.gameObject); }