public override void Draw() { base.Draw(); int _COUNT = 20; float _MIN = 0.02f; float _MAX = 0.05f; float _OFFSET = -0.2f; for (int i = 0; i < _COUNT; i++) { GL_DRAW.Draw_CIRCLE_FILL(20, Anim.Sin_Time(3f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, 0.1f, 0.8f, i * _OFFSET), Anim.Cos_Time(1.5f, _MIN, _MAX, i * _OFFSET), P.Lerp(0, 3, (float)i / _COUNT)); } GL_DRAW.Draw_CHEVRON(mx_eased + 0.05f, my_eased + Mathf.Abs(Anim.Cos_Time(10f, 0f, 0.05f)), 0.1f, Anim.Sin_Time(10f, 0.15f, 0.17f), P.Lerp(3, 4, mx_eased)); TXT("Use the \"anim\" class for simple animations", 0.2f, 0.75f, P.Get(4)); }
public override void Draw() { base.Draw(); int _DIVS_X = 20; int _DIVS_Y = 20; float _txt_x = 0.1f; float _txt_y = 0.9f; float _start_x = 0.1f; float _start_y = 0.1f; float _w = 0.7f; float _h = 0.7f; float _grid_offset_x = Anim.PNoise(0.1f, 0.05f); float _grid_offset_y = Anim.PNoise(0.1f, 0.05f, _offsetA: 0.5f, _offsetB: 0.1f); Color _gridColour = P.Get(2); Color _TXT_COL = P.Lerp(3, 4, Anim.Sin_Time(10)); float _TXT_SIZE = Anim.Cos_Time(15, 0.0035f, 0.005f); if (timeRemaining < 0.2f) { TXT("DOTS", _txt_x, _txt_y, _TXT_COL, _TXT_SIZE); GL_DRAW.Draw_GRID_DOT(_start_x, _start_y, _w, _h, _DIVS_X, _DIVS_Y, _gridColour); } else if (timeRemaining < 0.4f) { TXT("LINES", _txt_x, _txt_y, _TXT_COL, _TXT_SIZE); GL_DRAW.Draw_GRID_LINE(_start_x, _start_y, _w, _h, _DIVS_X, _DIVS_Y, _gridColour, _grid_offset_x, _grid_offset_y); } else if (timeRemaining < 0.6f) { TXT("triangles", _txt_x, _txt_y, _TXT_COL, _TXT_SIZE); GL_DRAW.Draw_GRID_NGON(_start_x, _start_y, _w, _h, _DIVS_X, _DIVS_Y, 3, 0.01f, _gridColour); } else { TXT("zoom!!", _txt_x, _txt_y, _TXT_COL, _TXT_SIZE); GL_DRAW.Draw_ZOOM_GRID(_start_x, _start_y, _w, _h, _gridColour, _DIVS_X, _DIVS_Y, mx_eased, my_eased, 0.1f); } }
public override void Draw() { base.Draw(); for (int i = 0; i < totalSprawls; i++) { DataSprawl _sp = sprawls[i]; _sp.Update(); } for (int i = 0; i < partitionListCount; i++) { } GL_DRAW.Draw_GRID_DOT(0, 0, 1, 1, 40, 40, P.Get(2, Anim.Sin_Time(25, 0.5f, 0.6f))); GL_DRAW.Draw_ZOOM_GRID(0, 0, 1, 1, P.Lerp(2, 3, my_eased), 20, 20, mx, my, 0.01f); // skewed edge rects GL_DRAW.SKEW(0.2f, 0f); HUD.Draw_LABEL_LINE_X("example: 1", 0.1f, 0.9f, Anim.Sin_Time(2f, 0.1f, 0.25f), 0.01f, P.Get(2), P.Get(3), P.Get(3)); int _BOXES = 6; float _BOX_STARTX = 0.1f; float _BOX_SIZE = 0.05f; float _BOX_SPACING = 0.01f; for (int i = 0; i < _BOXES; i++) { HUD.Draw_LABEL_BOX( "exe_" + i, _BOX_STARTX + (i * _BOX_SIZE) + (i * _BOX_SPACING), 0.8f, _BOX_SIZE, _BOX_SIZE, Anim.Sin_Time(10, 0.005f, 0.01f, i * 0.1f), 0.1f, 0.5f, P.Lerp(2, 3, (float)i / _BOXES), P.Get(0)); } sprawls[0].Draw(0.05f, 0.5f, 0.05f, 0.2f, P.Get(3, Anim.Cos_Time(20, 0.1f, 0.15f, 0.1f))); sprawls[1].Draw(0.05f, 0.45f, 0.1f, 0.05f, P.Get(4, Anim.Cos_Time(20, 0.1f, 0.15f, 0.2f))); //GL_DRAW.Draw_RECT_FILL(0.1f, 0.5f, 0.1f, 0.1f, P.Get(2,Anim.Sin_Time(30,0.1f, 0.12f))); GL_DRAW.Draw_AXIS(0.1f, 0.1f, 0.1f, 0.5f, 0.01f, 0.005f, 20, 5, P.Get(2), P.Get(3)); GL_DRAW.Draw_AXIS(0.11f, 0.1f, 0.11f, 0.5f, 0.01f, 0.005f, 40, 10, P.Get(2), P.Get(3)); // histograms int _HIST_COUNT = 10; int _BIN_COUNT = 20; float _HIST_START_X = 0.25f; float _HIST_START_Y = 0.4f; float _HIST_END_X = 0.4f; float _HIST_END_Y = 0.1f; float _HIST_W = 0.4f; float _BIN_W = _HIST_W / _BIN_COUNT; float _HIST_H_MIN = 0.2f; float _HIST_H_MAX = 0.05f; float _HIST_H_DIV = (_HIST_H_MAX - _HIST_H_MIN) / _HIST_COUNT; float _HIST_OFFSET_X = (_HIST_END_X - _HIST_START_X) / _HIST_COUNT; float _HIST_OFFSET_Y = (_HIST_END_Y - _HIST_START_Y) / _HIST_COUNT; for (int i = 0; i < _HIST_COUNT; i++) { int i1 = i + 1; float _F = (float)i / _HIST_COUNT; float _RF = 1f - _F; HUD.Draw_HISTOGRAM_BAR_X(_HIST_START_X + (i * _HIST_OFFSET_X), _HIST_START_Y + (i * _HIST_OFFSET_Y), _HIST_W, _HIST_H_MIN + (i * _HIST_H_DIV), P.Lerp(0, 3, _F), P.Lerp(0, 4, _F), 1, false, VALUES.RandomValues_NOISE_TIME(_BIN_COUNT, 1f, 1.1f, i1 * 0.01f, i1 * 0.02f)); } float[] _polyValues = VALUES.RandomValues_NOISE_TIME(10, 1f, 1.1f, 0.1f, 0.2f, 0.1f, 0.5f); float _polyX = _HIST_END_X + (_HIST_OFFSET_X); float _polyY = _HIST_END_Y + (_HIST_OFFSET_Y); HUD.Draw_HISTOGRAM_POLY(_polyX, _polyY, _HIST_W, _HIST_H_MAX, P.Get(2), _polyValues); HUD.Draw_HISTOGRAM_LINE_X(_polyX, _polyY, _HIST_W, _HIST_H_MAX, P.Get(2), P.Get(2), _polyValues); for (int i = 0; i < _BIN_COUNT; i++) { DataSprawl _SPRAWL = sprawls[i]; _SPRAWL.Draw(_HIST_END_X + (i * _BIN_W), _HIST_END_Y - 0.1f, _BIN_W, 0.05f, P.Lerp(3, 4, Anim.Sin_Time(3f, _timeOffset: i * 0.1f))); } for (int i = 0; i < partitionListCount; i++) { } }