void setAngleToRight(AngleUnit in_angleUnit)
    {
        float new_angle = in_angleUnit.getCurrentAngleBase() + 90;

        if (new_angle > 360)
        {
            new_angle %= 360;
        }
        in_angleUnit.setCurrentAngle(new_angle);
    }
    void setAngleToLeft(AngleUnit in_angleUnit)
    {
        float new_angle = in_angleUnit.getCurrentAngleBase() - 90;

        if (new_angle > 360)
        {
            new_angle %= 360;
        }
        if (new_angle < 0)
        {
            new_angle += 360;
        }
        in_angleUnit.setCurrentAngle(new_angle);
    }