Exemple #1
0
 /// <summary>
 /// Reelを指定の角度まで回転させるTweenを取得する
 /// </summary>
 /// <param name="angle">絶対的な角度</param>
 /// <param name="duration"></param>
 public Tween RollAbsolutely(Angle angle, float duration, AngleTweenDirection direction = AngleTweenDirection.Both) =>
 DOTween.To(AnglePlugin.Instance,
            NowAngleGetter,
            ApplyAngleSetter,
            angle,
            duration)
 .OnComplete(PositiveNormalize)
 .SetOptions(direction);
Exemple #2
0
 public static Tweener SetOptions(this TweenerCore <Angle, Angle, AngleOptions> t, AngleTweenDirection direction, AngularVelocityUnit angularVelocityUnit = AngularVelocityUnit.Unspecified)
 {
     if (t == null || !t.active)
     {
         return(t);
     }
     t.plugOptions.Direction           = direction;
     t.plugOptions.AngularVelocityUnit = angularVelocityUnit;
     return(t);
 }
Exemple #3
0
 /// <summary>
 /// Roleの間隔の倍数を指定により、現在の角度からReelを回転させる
 /// </summary>
 /// <param name="multiple">Roleの間隔の何倍の角度ぶん、回転させるか</param>
 /// <param name="duration"></param>
 /// <param name="direction"></param>
 /// <returns></returns>
 public Tween RollMultiple(float multiple, float duration, AngleTweenDirection direction = AngleTweenDirection.Both) =>
 Roll(roleIntervalAngle * multiple, duration, direction);
Exemple #4
0
 /// <summary>
 /// 現在の角度から、任意の角度ぶんReelを回転させる
 /// </summary>
 /// <param name="angle">何度回転させるか</param>
 /// <param name="duration"></param>
 public Tween Roll(Angle angle, float duration, AngleTweenDirection direction = AngleTweenDirection.Both) =>
 RollAbsolutely(angle, duration, direction).SetRelative();