void Start()
        {
            _capsule =
                fun.meshes.CreateCapsule(
                    new DtCapsule
            {
                name   = "capsule",
                radius = 0.1,
                height = 1
            })
                .SetStandardShaderTransparentColor(0, 1, 0, 0.6)
                .transform;
            _capsule.LookAt(Vector3.one * 10);

            _time.SetTime(3);
            _rotation = new AngleAxisData(720, Vector3.up);
        }
 void Start()
 {
     _time.SetTime(seconds);
     _rotation = new AngleAxisData(_from, _to, _axis);
     Debug.Log(_rotation.Angle);
 }