Exemple #1
0
 public static void SetAnemometr(AnemometrController _a)
 {
     if (_ac != null || _a == null)
     {
         Debug.Log("Anemom assigned or geted to empty object");
         return;
     }
     _ac = _a;
 }
 // Use this for initialization
 void Start()
 {
     anemometr               = gameObject.GetComponentInParent <AnemometrController>();
     mc                      = gameObject.AddComponent(typeof(MeshCollider)) as MeshCollider;
     layerMask               = 1 << 8;
     layerMask               = ~layerMask;
     refName                 = gameObject.transform.name;
     activePos               = gameObject.transform.localPosition;
     deactivePos             = activePos + new Vector3(-0.014f, 0, 0);
     transform.localPosition = deactivePos;
 }