protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); if (Enabled) { _buttonState = AndroidState.Pressed; } Refresh(); }
protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); if (Enabled) { _buttonState = AndroidState.Normal; } Refresh(); }
void Start() { fullLine = ""; readLine = ""; //Input. androidState = new AndroidUpset(this); androidState.Enter(); AndroidStatus.AddTalkingElement(starting_element); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); GameContent = new GameContent(Content); Background = new AndroidBackground(GameContent.TableTop, ScreenWidth, ScreenHeight); BlindList = new AndroidCard[2]; PlayedCards = new AndroidCard[6]; _titleState = new AndroidTitleScreen(this, _graphics.GraphicsDevice, GameContent); _currentState = _titleState; }
public void ChangeState(AndroidState state) { _currentState = state; }