public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft) { int badCraft = craftSystem.CanCraft(from, tool, m_Type); if (badCraft > 0) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, badCraft)); } else { from.SendLocalizedMessage(badCraft); } return; } int checkResHue = 0, checkMaxAmount = 0; object checkMessage = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } else if (!ConsumeAttributes(from, ref checkMessage, false)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } bool toolBroken = false; int ignored = 1; int endquality = 1; bool allRequiredSkills = true; if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills)) { // Resource int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } else if (!ConsumeAttributes(from, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null && hammer != tool) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } if (tool.UsesRemaining < 1 && tool.BreakOnDepletion) { toolBroken = true; } if (toolBroken) { tool.Delete(); } int num = 0; Item item; if (customCraft != null) { item = customCraft.CompleteCraft(out num); } else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Felucca) { item = new IndecipherableMap(); from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable. } else { item = Activator.CreateInstance(ItemType) as Item; } if (item != null) { if (item is ICraftable) { endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue); } else if (item.Hue == 0) { item.Hue = resHue; } if (maxAmount > 0) { if (!item.Stackable && item is IUsesRemaining) { ((IUsesRemaining)item).UsesRemaining *= maxAmount; } else { item.Amount = maxAmount; } } if (from is Player) { Player p = from as Player; Craftsman cm = Perk.GetByType <Craftsman>(p); if (cm != null && cm.Craftsmanship()) { if (item is BaseArmor) { ((BaseArmor)item).MaxHitPoints += Utility.RandomMinMax(25, 30); ((BaseArmor)item).HitPoints = ((BaseWeapon)item).MaxHitPoints; } if (item is BaseWeapon) { ((BaseWeapon)item).MaxHitPoints += Utility.RandomMinMax(25, 30); ((BaseWeapon)item).HitPoints = ((BaseWeapon)item).MaxHitPoints; } if (item is BaseClothing) { ((BaseClothing)item).MaxHitPoints += Utility.RandomMinMax(25, 30); ((BaseClothing)item).HitPoints = ((BaseClothing)item).MaxHitPoints; } } } from.AddToBackpack(item); if (from.AccessLevel > AccessLevel.Player) { Commands.CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", Commands.CommandLogging.Format(item), craftSystem.GetType().Name); } from.PlaySound(0x57); } if (num == 0) { num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this); } if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } EventDispatcher.InvokeItemCraft(new ItemCraftEventArgs((Player)from, true, this, craftSystem)); } else if (!allRequiredSkills) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, 1044153)); } else { from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item. } } else { ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All); int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (tool.UsesRemaining < 1 && tool.BreakOnDepletion) { toolBroken = true; } if (toolBroken) { tool.Delete(); } // SkillCheck failed. int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this); if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } EventDispatcher.InvokeItemCraft(new ItemCraftEventArgs((Player)from, false, this, craftSystem)); } }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, ITool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (item is GargishNecklace || item is GargishEarrings) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } IResource ires = item as IResource; if (!CanEnhance(item) || ires == null) { return(EnhanceResult.BadItem); } if (item is IArcaneEquip) { IArcaneEquip eq = (IArcaneEquip)item; if (eq.IsArcane) { return(EnhanceResult.BadItem); } } if (item is BaseWeapon && Spells.Mysticism.EnchantSpell.IsUnderSpellEffects(from, (BaseWeapon)item)) { return(EnhanceResult.Enchanted); } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } int num = craftSystem.CanCraft(from, tool, item.GetType()); if (num > 0) { resMessage = num; return(EnhanceResult.None); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (IsSpecial(item, craftSystem)) { craftItem = craftSystem.CraftItems.SearchForSubclass(item.GetType()); } if (craftItem == null || craftItem.Resources.Count == 0) { return(EnhanceResult.BadItem); } #region Mondain's Legacy if (craftItem.ForceNonExceptional) { return(EnhanceResult.BadItem); } #endregion bool allRequiredSkills = false; if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } if (!CraftResources.IsStandard(ires.Resource)) { return(EnhanceResult.AlreadyEnhanced); } if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, luck = 0, lreq = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool luckBonus = false; bool lreqBonus = false; bool dincBonus = false; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (weapon.ExtendedWeaponAttributes.AssassinHoned > 0) { return(EnhanceResult.BadItem); } baseChance = 20; dura = weapon.MaxHitPoints; luck = weapon.Attributes.Luck; lreq = weapon.WeaponAttributes.LowerStatReq; dinc = weapon.Attributes.WeaponDamage; fireBonus = (attributes.WeaponFireDamage > 0); coldBonus = (attributes.WeaponColdDamage > 0); nrgyBonus = (attributes.WeaponEnergyDamage > 0); poisBonus = (attributes.WeaponPoisonDamage > 0); duraBonus = (attributes.WeaponDurability > 0); luckBonus = (attributes.WeaponLuck > 0); lreqBonus = (attributes.WeaponLowerRequirements > 0); dincBonus = (dinc > 0); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; baseChance = 20; phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; luck = armor.Attributes.Luck; lreq = armor.ArmorAttributes.LowerStatReq; physBonus = (attributes.ArmorPhysicalResist > 0); fireBonus = (attributes.ArmorFireResist > 0); coldBonus = (attributes.ArmorColdResist > 0); nrgyBonus = (attributes.ArmorEnergyResist > 0); poisBonus = (attributes.ArmorPoisonResist > 0); duraBonus = (attributes.ArmorDurability > 0); luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } else if (item is FishingPole) { FishingPole pole = (FishingPole)item; baseChance = 20; luck = pole.Attributes.Luck; luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; if (skill >= 100) { baseChance -= (skill - 90) / 10; } EnhanceResult res = EnhanceResult.Success; PlayerMobile user = from as PlayerMobile; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 40)); } if (luckBonus) { CheckResult(ref res, baseChance + 10 + (luck / 2)); } if (lreqBonus) { CheckResult(ref res, baseChance + (lreq / 4)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 4)); } if (user.NextEnhanceSuccess) { user.NextEnhanceSuccess = false; user.SendLocalizedMessage(1149969); // The magical aura that surrounded you disipates and you feel that your item enhancement chances have returned to normal. res = EnhanceResult.Success; } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (craftItem.CaddelliteCraft) { Caddellite.TryInfuse(from, item, craftSystem); } if (item is IResource) { ((IResource)item).Resource = resource; } if (item is BaseWeapon) { BaseWeapon w = (BaseWeapon)item; w.DistributeMaterialBonus(attributes); int hue = w.GetElementalDamageHue(); if (hue > 0) { w.Hue = hue; } } else if (item is BaseArmor) { ((BaseArmor)item).DistributeMaterialBonus(attributes); } else if (item is FishingPole) { ((FishingPole)item).DistributeMaterialBonus(attributes); } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon)) { return(EnhanceResult.BadItem); } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (craftItem == null || craftItem.Ressources.Count == 0) { return(EnhanceResult.BadItem); } int quality = 0; bool allRequiredSkills = false; if (!craftItem.CheckSkills(from, resType, craftSystem, ref quality, ref allRequiredSkills, false)) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, luck = 0, lreq = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool luckBonus = false; bool lreqBonus = false; bool dincBonus = false; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; dura = weapon.MaxHits; luck = weapon.Attributes.Luck; lreq = weapon.WeaponAttributes.LowerStatReq; dinc = weapon.Attributes.WeaponDamage; fireBonus = (attributes.WeaponFireDamage > 0); coldBonus = (attributes.WeaponColdDamage > 0); nrgyBonus = (attributes.WeaponEnergyDamage > 0); poisBonus = (attributes.WeaponPoisonDamage > 0); duraBonus = (attributes.WeaponDurability > 0); luckBonus = (attributes.WeaponLuck > 0); lreqBonus = (attributes.WeaponLowerRequirements > 0); dincBonus = (dinc > 0); } else { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; luck = armor.Attributes.Luck; lreq = armor.ArmorAttributes.LowerStatReq; physBonus = (attributes.ArmorPhysicalResist > 0); fireBonus = (attributes.ArmorFireResist > 0); coldBonus = (attributes.ArmorColdResist > 0); nrgyBonus = (attributes.ArmorEnergyResist > 0); poisBonus = (attributes.ArmorPoisonResist > 0); duraBonus = (attributes.ArmorDurability > 0); luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; if (skill >= 100) { baseChance -= (skill - 90) / 10; } EnhanceResult res = EnhanceResult.Success; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 40)); } if (luckBonus) { CheckResult(ref res, baseChance + 10 + (luck / 2)); } if (lreqBonus) { CheckResult(ref res, baseChance + (lreq / 4)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 4)); } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { ((BaseWeapon)item).Resource = resource; } else { ((BaseArmor)item).Resource = resource; } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft) { int badCraft = craftSystem.CanCraft(from, tool, m_Type); if (badCraft > 0) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, badCraft)); } else { from.SendLocalizedMessage(badCraft); } return; } int checkResHue = 0, checkMaxAmount = 0; object checkMessage = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } else if (!ConsumeAttributes(from, ref checkMessage, false)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } bool toolBroken = false; int ignored = 1; int endquality = 1; bool allRequiredSkills = true; if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills)) { // Resource int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } else if (!ConsumeAttributes(from, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null && hammer != tool) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } int num = 0; Item item; if (customCraft != null) { item = customCraft.CompleteCraft(out num); } else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca) { item = new IndecipherableMap(); from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable. } else { item = Activator.CreateInstance(ItemType) as Item; } if (item != null) { if (item is ICraftable) { endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue); } else if (item.Hue == 0) { item.Hue = resHue; } if (maxAmount > 0) { if (!item.Stackable && item is IUsesRemaining) { ((IUsesRemaining)item).UsesRemaining *= maxAmount; } else { item.Amount = maxAmount; } } from.AddToBackpack(item); if (from.AccessLevel > AccessLevel.Player) { CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name); } //from.PlaySound( 0x57 ); } if (num == 0) { num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this); } bool queryFactionImbue = false; int availableSilver = 0; FactionItemDefinition def = null; Faction faction = null; if (item is IFactionItem) { def = FactionItemDefinition.Identify(item); if (def != null) { faction = Faction.Find(from); if (faction != null) { Town town = Town.FromRegion(from.Region); if (town != null && town.Owner == faction) { Container pack = from.Backpack; if (pack != null) { availableSilver = pack.GetAmount(typeof(Silver)); if (availableSilver >= def.SilverCost) { queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12); } } } } } } // TODO: Scroll imbuing if (queryFactionImbue) { from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def)); } else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } else if (!allRequiredSkills) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, 1044153)); } else { from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item. } } else { ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All); int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } // SkillCheck failed. int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this); if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon)) { return(EnhanceResult.BadItem); } if (item is IArcaneEquip) { IArcaneEquip eq = (IArcaneEquip)item; if (eq.IsArcane) { return(EnhanceResult.BadItem); } } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } int num = craftSystem.CanCraft(from, tool, item.GetType()); if (num > 0) { resMessage = num; return(EnhanceResult.None); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (IsSpecial(item, craftSystem)) { craftItem = craftSystem.CraftItems.SearchForSubclass(item.GetType()); } if (craftItem == null || craftItem.Resources.Count == 0) { return(EnhanceResult.BadItem); } #region Mondain's Legacy if (craftItem.ForceNonExceptional) { return(EnhanceResult.BadItem); } #endregion bool allRequiredSkills = false; if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, luck = 0, lreq = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool luckBonus = false; bool lreqBonus = false; bool dincBonus = false; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } if (weapon.ExtendedWeaponAttributes.AssassinHoned > 0) { return(EnhanceResult.BadItem); } baseChance = 20; dura = weapon.MaxHitPoints; luck = weapon.Attributes.Luck; lreq = weapon.WeaponAttributes.LowerStatReq; dinc = weapon.Attributes.WeaponDamage; fireBonus = (attributes.WeaponFireDamage > 0); coldBonus = (attributes.WeaponColdDamage > 0); nrgyBonus = (attributes.WeaponEnergyDamage > 0); poisBonus = (attributes.WeaponPoisonDamage > 0); duraBonus = (attributes.WeaponDurability > 0); luckBonus = (attributes.WeaponLuck > 0); lreqBonus = (attributes.WeaponLowerRequirements > 0); dincBonus = (dinc > 0); } else { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; luck = armor.Attributes.Luck; lreq = armor.ArmorAttributes.LowerStatReq; physBonus = (attributes.ArmorPhysicalResist > 0); fireBonus = (attributes.ArmorFireResist > 0); coldBonus = (attributes.ArmorColdResist > 0); nrgyBonus = (attributes.ArmorEnergyResist > 0); poisBonus = (attributes.ArmorPoisonResist > 0); duraBonus = (attributes.ArmorDurability > 0); luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; if (skill >= 100) { baseChance -= (skill - 90) / 10; } EnhanceResult res = EnhanceResult.Success; PlayerMobile user = from as PlayerMobile; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 40)); } if (luckBonus) { CheckResult(ref res, baseChance + 10 + (luck / 2)); } if (lreqBonus) { CheckResult(ref res, baseChance + (lreq / 4)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 4)); } if (user.NextEnhanceSuccess) { user.NextEnhanceSuccess = false; user.SendLocalizedMessage(1149969); // The magical aura that surrounded you disipates and you feel that your item enhancement chances have returned to normal. res = EnhanceResult.Success; } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { BaseWeapon w = (BaseWeapon)item; w.Resource = resource; #region Mondain's Legacy if (resource != CraftResource.Heartwood) { w.Attributes.WeaponDamage += attributes.WeaponDamage; w.Attributes.WeaponSpeed += attributes.WeaponSwingSpeed; w.Attributes.AttackChance += attributes.WeaponHitChance; w.Attributes.RegenHits += attributes.WeaponRegenHits; w.WeaponAttributes.HitLeechHits += attributes.WeaponHitLifeLeech; } else { switch (Utility.Random(6)) { case 0: w.Attributes.WeaponDamage += attributes.WeaponDamage; break; case 1: w.Attributes.WeaponSpeed += attributes.WeaponSwingSpeed; break; case 2: w.Attributes.AttackChance += attributes.WeaponHitChance; break; case 3: w.Attributes.Luck += attributes.WeaponLuck; break; case 4: w.WeaponAttributes.LowerStatReq += attributes.WeaponLowerRequirements; break; case 5: w.WeaponAttributes.HitLeechHits += attributes.WeaponHitLifeLeech; break; } } #endregion int hue = w.GetElementalDamageHue(); if (hue > 0) { w.Hue = hue; } } #region Mondain's Legacy else if (item is BaseShield) { BaseShield shield = (BaseShield)item; shield.Resource = resource; switch (resource) { case CraftResource.AshWood: shield.ArmorAttributes.LowerStatReq += 20; break; case CraftResource.YewWood: shield.Attributes.RegenHits += 1; break; case CraftResource.Heartwood: switch (Utility.Random(7)) { case 0: shield.Attributes.BonusDex += 2; break; case 1: shield.Attributes.BonusStr += 2; break; case 2: shield.Attributes.ReflectPhysical += 5; break; case 3: shield.Attributes.SpellChanneling = 1; shield.Attributes.CastSpeed = -1; break; case 4: shield.ArmorAttributes.SelfRepair += 2; break; case 5: shield.PhysicalBonus += 5; break; case 6: shield.ColdBonus += 3; break; } break; case CraftResource.Bloodwood: shield.Attributes.RegenHits += 2; shield.Attributes.Luck += 40; break; case CraftResource.Frostwood: shield.Attributes.SpellChanneling = 1; shield.Attributes.CastSpeed = -1; break; } } #endregion else if (item is BaseArmor) //Sanity { ((BaseArmor)item).Resource = resource; #region Mondain's Legacy BaseArmor armor = (BaseArmor)item; if (resource != CraftResource.Heartwood) { armor.Attributes.WeaponDamage += attributes.ArmorDamage; armor.Attributes.AttackChance += attributes.ArmorHitChance; armor.Attributes.RegenHits += attributes.ArmorRegenHits; //armor.ArmorAttributes.MageArmor += attributes.ArmorMage; } else { switch (Utility.Random(5)) { case 0: armor.Attributes.WeaponDamage += attributes.ArmorDamage; break; case 1: armor.Attributes.AttackChance += attributes.ArmorHitChance; break; case 2: armor.ArmorAttributes.MageArmor += attributes.ArmorMage; break; case 3: armor.Attributes.Luck += attributes.ArmorLuck; break; case 4: armor.ArmorAttributes.LowerStatReq += attributes.ArmorLowerRequirements; break; } } #endregion } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon) && !(item is BaseOtherEquipable)) { return(EnhanceResult.BadItem); } if (item is IArcaneEquip) { IArcaneEquip eq = (IArcaneEquip)item; if (eq.IsArcane) { return(EnhanceResult.BadItem); } } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } int num = craftSystem.CanCraft(from, tool, item.GetType()); if (num > 0) { resMessage = num; return(EnhanceResult.None); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (craftItem == null || craftItem.Resources.Count == 0) { return(EnhanceResult.BadItem); } bool allRequiredSkills = false; if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int baseChance = 0; BonusAttribute[] bonusAttrs = null; BonusAttribute[] randomAttrs = null; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; CheckSkill(ref baseChance, from, craftSystem); int numOfRand = attributes.RandomAttributeCount; bonusAttrs = attributes.WeaponAttributes; randomAttrs = BonusAttributesHelper.GetRandomAttributes(attributes.WeaponRandomAttributes, numOfRand); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; CheckSkill(ref baseChance, from, craftSystem); int numOfRand = attributes.RandomAttributeCount; if (armor.UsesShieldAttrs) { bonusAttrs = attributes.ShieldAttributes; randomAttrs = BonusAttributesHelper.GetRandomAttributes(attributes.ShieldRandomAttributes, numOfRand); } else { bonusAttrs = info.AttributeInfo.ArmorAttributes; randomAttrs = BonusAttributesHelper.GetRandomAttributes(attributes.ArmorRandomAttributes, numOfRand); } } else if (item is BaseOtherEquipable) { BaseOtherEquipable otherEquip = (BaseOtherEquipable)item; if (!CraftResources.IsStandard(otherEquip.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; CheckSkill(ref baseChance, from, craftSystem); int numOfRand = attributes.RandomAttributeCount; bonusAttrs = attributes.OtherAttributes; randomAttrs = BonusAttributesHelper.GetRandomAttributes(attributes.OtherRandomAttributes, numOfRand); } List <BonusAttribute> attrs = new List <BonusAttribute>(); if (bonusAttrs != null && bonusAttrs.Length > 0) { attrs.AddRange(bonusAttrs); } if (randomAttrs != null && randomAttrs.Length > 0) { attrs.AddRange(randomAttrs); } EnhanceResult res = EnhanceResult.Success; TryEnhance(attrs, item, baseChance, ref res); switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { BaseWeapon w = (BaseWeapon)item; w.RandomAttributes = randomAttrs; w.Resource = resource; w.Hue = w.GetElementalDamageHue(w.Hue); } else if (item is BaseArmor) { BaseArmor ar = (BaseArmor)item; ar.RandomAttributes = randomAttrs; ((BaseArmor)item).Resource = resource; } else if (item is BaseOtherEquipable) //Sanity { BaseOtherEquipable otherEquip = (BaseOtherEquipable)item; otherEquip.RandomAttributes = randomAttrs; ((BaseOtherEquipable)item).Resource = resource; } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon)) { return(EnhanceResult.BadItem); } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } CraftItem craftItem; if (m_CheckForSubclass.Contains(item.GetType())) { craftItem = craftSystem.CraftItems.SearchForSubclass(item.GetType()); } else { craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); } if (craftItem == null || craftItem.Ressources.Count == 0 || craftItem.ForceCannotEnhance) { return(EnhanceResult.BadItem); } if (CraftableArtifacts.IsCraftableArtifact(item)) { return(EnhanceResult.BadItem); } bool exceptional = false; bool allRequiredSkills = false; if (!craftItem.CheckSkills(from, resType, craftSystem, ref exceptional, ref allRequiredSkills, false)) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { if (!(tool != null && (tool is SewingKit || tool is RunicSewingKit))) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, luck = 0, lreq = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool luckBonus = false; bool lreqBonus = false; bool dincBonus = false; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; dura = weapon.MaxHitPoints; luck = weapon.Attributes.Luck; lreq = weapon.WeaponAttributes.LowerStatReq; dinc = weapon.Attributes.WeaponDamage; fireBonus = (attributes.WeaponFireDamage > 0); coldBonus = (attributes.WeaponColdDamage > 0); nrgyBonus = (attributes.WeaponEnergyDamage > 0); poisBonus = (attributes.WeaponPoisonDamage > 0); duraBonus = (attributes.WeaponDurability > 0); luckBonus = (attributes.WeaponLuck > 0); lreqBonus = (attributes.WeaponLowerRequirements > 0); dincBonus = (dinc > 0); } else { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; luck = armor.Attributes.Luck; lreq = armor.ArmorAttributes.LowerStatReq; physBonus = (attributes.ArmorPhysicalResist > 0); fireBonus = (attributes.ArmorFireResist > 0); coldBonus = (attributes.ArmorColdResist > 0); nrgyBonus = (attributes.ArmorEnergyResist > 0); poisBonus = (attributes.ArmorPoisonResist > 0); duraBonus = (attributes.ArmorDurability > 0); luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; if (skill >= 100) { baseChance -= (skill - 90) / 10; } EnhanceResult res = EnhanceResult.Success; PlayerMobile user = from as PlayerMobile; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 40)); } if (luckBonus) { CheckResult(ref res, baseChance + 10 + (luck / 2)); } if (lreqBonus) { CheckResult(ref res, baseChance + (lreq / 4)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 4)); } if (user.NextEnhanceSuccess) { user.NextEnhanceSuccess = false; user.SendLocalizedMessage(1149969); // The magical aura that surrounded you disipates and you feel that your item enhancement chances have returned to normal. res = EnhanceResult.Success; } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { BaseWeapon w = (BaseWeapon)item; w.Resource = resource; int hue = w.GetElementalDamageHue(); if (hue > 0) { w.Hue = hue; } } else if (item is BaseArmor) { ((BaseArmor)item).Resource = resource; } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft) { int badCraft = craftSystem.CanCraft(from, tool, m_Type); if (badCraft > 0) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, badCraft)); } else { from.SendLocalizedMessage(badCraft); } return; } int checkResHue = 0, checkMaxAmount = 0; object checkMessage = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } else if (!ConsumeAttributes(from, ref checkMessage, false)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } return; } bool toolBroken = false; int ignored = 1; int endquality = 1; bool allRequiredSkills = true; if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills)) { // Resource int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } else if (!ConsumeAttributes(from, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null && hammer != tool) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } int num = 0; Item item; if (customCraft != null) { item = customCraft.CompleteCraft(out num); } else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca) { item = new IndecipherableMap(); from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable. } else { item = Activator.CreateInstance(ItemType) as Item; } if (item != null) { if (item is ICraftable) { endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue); //TEST: CHECK THIS if (craftSystem is DefCarpentry) { item.Hue = resHue; } } else if (item.Hue == 0 && resHue != 0) { item.Hue = resHue; } if (maxAmount > 0) { if (!item.Stackable && item is IUsesRemaining) { ((IUsesRemaining)item).UsesRemaining *= maxAmount; } else { item.Amount = maxAmount; } } item.CraftedBy = from; item.CrafterName = from.RawName; item.ItemGroup = ItemGroupType.Crafted; if (m_Count > 1) { if (item.Stackable) { item.Amount = m_Count; from.AddToBackpack(item); } else { for (int a = 0; a < m_Count; a++) { Item duplicate = Dupe.DupeItem(item); if (duplicate != null) { from.AddToBackpack(duplicate); } } } } else { from.AddToBackpack(item); } if (from.AccessLevel > AccessLevel.Player) { CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name); } } if (num == 0) { num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this); } bool queryFactionImbue = false; int availableSilver = 0; if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } else if (!allRequiredSkills) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, 1044153)); } else { from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item. } } else { ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All); int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } return; } tool.UsesRemaining--; if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this); if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon)) { return(EnhanceResult.BadItem); } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } int num = craftSystem.CanCraft(from, tool, item.GetType()); if (num > 0) { resMessage = num; return(EnhanceResult.None); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (craftItem == null || craftItem.Resources.Count == 0) { return(EnhanceResult.BadItem); } bool allRequiredSkills = false; if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool dincBonus = false; double arms = from.Skills[SkillName.ArmsLore].Base; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } if (arms >= 100.1) { baseChance = Utility.RandomMinMax(2, 5); } else if (arms >= 80.1 && arms <= 100) { baseChance = Utility.RandomMinMax(8, 14); } else if (arms >= 50 && arms <= 80) { baseChance = Utility.RandomMinMax(16, 20); } else { baseChance = 25; } } else { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } if (arms >= 100.1) { baseChance = Utility.RandomMinMax(2, 5); } else if (arms >= 80.1 && arms <= 100) { baseChance = Utility.RandomMinMax(8, 14); } else if (arms >= 50 && arms <= 80) { baseChance = Utility.RandomMinMax(16, 20); } else { baseChance = 25; } phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; physBonus = (attributes.ArmorPhysicalResist > 4); fireBonus = (attributes.ArmorFireResist > 5); coldBonus = (attributes.ArmorColdResist > 7); nrgyBonus = (attributes.ArmorEnergyResist > 2); poisBonus = (attributes.ArmorPoisonResist > 1); duraBonus = (attributes.ArmorDurability > 0); dincBonus = true; } /*int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; * * if ( skill >= 100 ) * baseChance -= (skill - 90) / 10;*/ EnhanceResult res = EnhanceResult.Success; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 20)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 5)); } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { ((BaseWeapon)item).Resource = resource; } else { ((BaseArmor)item).Resource = resource; } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
public void CompleteCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft) { int badCraft = craftSystem.CanCraft(from, tool, m_Type); if (badCraft > 0) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, badCraft)); } else { from.SendLocalizedMessage(badCraft); } AutoCraftTimer.EndTimer(from); return; } int checkResHue = 0, checkMaxAmount = 0; object checkMessage = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } AutoCraftTimer.EndTimer(from); return; } else if (!ConsumeAttributes(from, ref checkMessage, false)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage)); } else if (checkMessage is int && (int)checkMessage > 0) { from.SendLocalizedMessage((int)checkMessage); } else if (checkMessage is string) { from.SendMessage((string)checkMessage); } AutoCraftTimer.EndTimer(from); return; } bool toolBroken = false; int ignored = 1; int endquality = 1; bool allRequiredSkills = true; if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills)) { // Resource int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } AutoCraftTimer.EndTimer(from); return; } else if (!ConsumeAttributes(from, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } AutoCraftTimer.EndTimer(from); return; } tool.UsesRemaining--; if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null && hammer != tool) { #region Mondain's Legacy if (hammer is HammerOfHephaestus) { if (hammer.UsesRemaining > 0) { hammer.UsesRemaining--; } if (hammer.UsesRemaining < 1) { from.PlaceInBackpack(hammer); } } else { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } #endregion } } #region Mondain's Legacy if (tool is HammerOfHephaestus) { if (tool.UsesRemaining < 1) { tool.UsesRemaining = 0; } } else { if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } } #endregion int num = 0; Item item; if (customCraft != null) { item = customCraft.CompleteCraft(out num); } else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca) { item = new IndecipherableMap(); from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable. } else { item = Activator.CreateInstance(ItemType) as Item; } if (item != null) { #region Mondain's Legacy if (item is Board) { Type resourceType = typeRes; if (resourceType == null) { resourceType = Resources.GetAt(0).ItemType; } CraftResource thisResource = CraftResources.GetFromType(resourceType); switch (thisResource) { case CraftResource.OakWood: item = new OakBoard(); break; case CraftResource.AshWood: item = new AshBoard(); break; case CraftResource.YewWood: item = new YewBoard(); break; case CraftResource.Heartwood: item = new HeartwoodBoard(); break; case CraftResource.Bloodwood: item = new BloodwoodBoard(); break; case CraftResource.Frostwood: item = new FrostwoodBoard(); break; default: item = new Board(); break; } } #endregion if (item is ICraftable) { endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue); } else if (item is Food) { ((Food)item).PlayerConstructed = true; } else if (item.Hue == 0) { item.Hue = resHue; } if (maxAmount > 0) { if (!item.Stackable && item is IUsesRemaining) { ((IUsesRemaining)item).UsesRemaining *= maxAmount; } else { item.Amount = maxAmount; } } #region Plant Pigments if (item is PlantPigment && (craftSystem is DefAlchemy || craftSystem is DefCooking)) { ((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue); } if (item is NaturalDye && (craftSystem is DefAlchemy || craftSystem is DefCooking)) { ((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue; } if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking)) { ((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(m_PlantHue).PlantHue; } if (item is BaseContainer && (craftSystem is DefBasketweaving)) { (item).Hue = PlantHueInfo.GetInfo(m_PlantHue).Hue; } CraftContext context = craftSystem.GetContext(from); if (context.QuestOption == CraftQuestOption.QuestItem) { PlayerMobile px = from as PlayerMobile; if (!QuestHelper.CheckItem(px, item)) from.SendLocalizedMessage(1072355, null, 0x23); // That item does not match any of your quest criteria } #endregion if (tool.Parent is Container) { Container cntnr = (Container) tool.Parent; cntnr.TryDropItem(from, item, false); } else { from.AddToBackpack(item); } EventSink.InvokeCraftSuccess(new CraftSuccessEventArgs(from, item, tool)); if (from.IsStaff()) { CommandLogging.WriteLine( from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name); } AutoCraftTimer.OnSuccessfulCraft(from); //from.PlaySound( 0x57 ); } if (num == 0) { num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this); } bool queryFactionImbue = false; int availableSilver = 0; FactionItemDefinition def = null; Faction faction = null; if (item is IFactionItem) { def = FactionItemDefinition.Identify(item); if (def != null) { faction = Faction.Find(from); if (faction != null) { Town town = Town.FromRegion(from.Region); if (town != null && town.Owner == faction) { Container pack = from.Backpack; if (pack != null) { availableSilver = pack.GetAmount(typeof(Silver)); if (availableSilver >= def.SilverCost) { queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12); } } } } } } // TODO: Scroll imbuing if (queryFactionImbue) { from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def)); } else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } else if (!allRequiredSkills) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, 1044153)); } else { from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item. } AutoCraftTimer.EndTimer(from); } else { ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All); int resHue = 0; int maxAmount = 0; object message = null; // Not enough resource to craft it if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true)) { if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, message)); } else if (message is int && (int)message > 0) { from.SendLocalizedMessage((int)message); } else if (message is string) { from.SendMessage((string)message); } AutoCraftTimer.EndTimer(from); return; } tool.UsesRemaining--; if (tool.UsesRemaining < 1) { toolBroken = true; } if (toolBroken) { tool.Delete(); } // SkillCheck failed. int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this); if (tool != null && !tool.Deleted && tool.UsesRemaining > 0) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else if (num > 0) { from.SendLocalizedMessage(num); } } }