public void DeleteRecording()
 {
     // Delete anchor mapped to recording
     anchorStore.DeleteByRecordingId(recordingId);
     Destroy(gameObject, 1.5f); // adding a delay so the botton has time to bounce back after click
     Destroy(anchor, 1.5f);
 }
 public void DeleteAnchorByRecording(string recordingId)
 {
     anchorStore.DeleteByRecordingId(recordingId);
 }