public Derived(string message) { Type type = typeof(Ancestor); Ancestor a = (Ancestor)this; type.GetProperty("Property").SetMethod.Invoke(a, new[] { message }); }
public override int GetHashCode() { int hash = 1; if (ProjectId.Length != 0) { hash ^= ProjectId.GetHashCode(); } if (IndexId.Length != 0) { hash ^= IndexId.GetHashCode(); } if (Kind.Length != 0) { hash ^= Kind.GetHashCode(); } if (Ancestor != global::Google.Cloud.Datastore.Admin.V1.Index.Types.AncestorMode.Unspecified) { hash ^= Ancestor.GetHashCode(); } hash ^= properties_.GetHashCode(); if (State != global::Google.Cloud.Datastore.Admin.V1.Index.Types.State.Unspecified) { hash ^= State.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
//... public Source(PropertyGrid.Element input, Ancestor ancestor) { Parent = ancestor; Items = input.Values; Type = Count > 1 ? SharesWith(Types) : First.GetType(); Type = Type.Equals(typeof(object)) ? null : Type; //No anonymous objects }
public AttributeFieldMap FindIdentField(string name) { return (Fields.FirstOrDefault( f => f.AttrDefId == Guid.Empty && String.Equals(f.FieldName, name, StringComparison.OrdinalIgnoreCase)) ?? (Ancestor != null ? Ancestor.FindIdentField(name) : null)); }
public void Dispose() { if (_observer != null) { _observer.Dispose(); } if (Ancestor != null) { Ancestor.Dispose(); } }
public override int GetHashCode() { int hash = 17; unchecked { hash = 23 * hash + (Ancestor?.GetHashCode() ?? 0); hash = 23 * hash + (ScopedX?.GetHashCode() ?? 0); hash = 23 * hash + (ScopedY?.GetHashCode() ?? 0); } return(hash); }
public Ancestor(Ancestor parent, Player player) { this.parent = parent; if (parent != null) { parent.setChild(this); } firstName = player.firstName; lastName = player.lastName; spriteController = player.getSpriteController(); revengeTarget = new RevengeTarget((Enemy)player.getAttacker()); }
public override IEnumerable <KeyValuePair <string, TypeInformation[]> > Members() { foreach (KeyValuePair <string, TypeInformation[]> member in _scope) { yield return(member); } if (Ancestor != null) { foreach (KeyValuePair <string, TypeInformation[]> member in Ancestor.Members()) { yield return(member); } } }
/// <summary> /// Takes an enemy, and if they are a previous revenge target, it sets them to dead /// </summary> /// <param name="enemy"></param> public void killRevengeTarget(Enemy enemy) { Ancestor an = this; RevengeTarget rt = new RevengeTarget(enemy); while (an != null) { if (an.revengeTarget != null && an.revengeTarget.equals(rt)) { an.revengeTarget.dead = true; return; } an = an.parent; } }
protected virtual void Dispose(bool disposing) { if (_disposed) { return; } if (disposing) { Uninstall(); if (DisposeAncestor == DisposeAncestor.Yes) { Ancestor?.Dispose(); } //TODO ancestor is not set in constructor and wont be disposed, but can break existing functionality, must be analyzed! } _disposed = true; //base.Dispose(disposing); }
public List <TaxonomySitemapItem> GetSitemapSubtree(ContentNamespace ns, int publicationId, string taxonomyNodeId, int descendantLevels, Ancestor ancestor, IContextData contextData) { try { var response = _client.Execute <ContentQuery>(GraphQLRequests.SitemapSubtree(ns, publicationId, taxonomyNodeId, descendantLevels, ancestor, contextData, GlobalContextDataInternal)); return(response.TypedResponseData.SitemapSubtree); } catch (RuntimeBinderException e) { throw new ApiException( $"Failed to get sitemap subtree (namespaceId:{ns}, publicationId:{publicationId}, taxonomyNodeId{taxonomyNodeId}, descendantLevels:{descendantLevels}", e); } }
public static IGraphQLRequest SitemapSubtree(ContentNamespace ns, int publicationId, string taxonomyNodeId, int descendantLevels, Ancestor ancestor, IContextData contextData, IContextData globalContextData) { QueryBuilder builder = new QueryBuilder().WithQueryResource( descendantLevels == 0 ? "SitemapSubtreeNoRecurse" : "SitemapSubtree", true); return (builder.WithNamespace(ns) .WithPublicationId(publicationId) .WithVariable("taxonomyNodeId", taxonomyNodeId) .WithVariable("ancestor", ancestor) .WithContextData(contextData) .WithContextData(globalContextData) .WithDescendantLevels(descendantLevels) .WithConvertor(new TaxonomyItemConvertor()) .Build()); }
void Start() { //_ancestor = FindObjectOfType<Ancestor>(); foreach(Ancestor ancestor in FindObjectsOfType<Ancestor>()) { if (ancestor._isPlayer==true) { _ancestor = ancestor; } } _ancestor.PassUI(this); _hero = FindObjectOfType<HeroController>(); _hero.PassUI(this); _enemy = FindObjectOfType<EnemyController>(); _enemy.PassUI(this); _enemyManager = FindObjectOfType<EnemyManager>(); _enemyManager.PassUI(this); VictoryScreen.SetActive (false); LossScreen.SetActive (false); //_intervalIndicator.value = 0; _heroHealth.value = 1; _enemyHealth.value = 1; _playerIcon.transform.FindChild("Icon").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorIcon; _playerIcon.transform.FindChild("Background").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorBg; _button1.transform.FindChild("Icon").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._action1._actionIcon; _button1.transform.FindChild("Background").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorBg; _button2.transform.FindChild("Icon").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._action2._actionIcon; _button2.transform.FindChild("Background").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorBg; _button3.transform.FindChild("Icon").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._action3._actionIcon; _button3.transform.FindChild("Background").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorBg; ExitButton.transform.FindChild("Background").GetComponent<UnityEngine.UI.Image>().sprite = _ancestor._ancestorBg; }
public bool TryAddAncestor(Primitive type) { if (type == null) { return(true); } if (Ancestor == null) { Ancestor = type; } else { var res = Ancestor.GetFirstCommonDescendantOrNull(type); if (res == null) { return(false); } Ancestor = res; } return(true); }
public void playerDied(Player player) { player.bag.closeBag(); //Turn off Boss UI in case its on UIManager.instance.closeBossGUI(); CameraFollow.screenLocked = false; MusicManager.instance.resetDeath(); zoomIn(player.getAttacker().transform); //Craete a new Ancestor tailAncestor = new Ancestor(tailAncestor, player); if (headAncestor == null) { headAncestor = tailAncestor; } Invoke("deathScreen", respawnTime / 2 * Time.timeScale); }
public override TypeInformation[] FindSymbol(string symbol) { if (_scope == null) { return(null); } //SLOW! Lots of copying from array to array. Why did we not just return IEnumerable<TypeInformation>? TypeInformation[] self; _scope.TryGetValue(symbol, out self); TypeInformation[] ancestots = Ancestor?.FindSymbol(symbol); //If not null, add lenght int lenght = self?.Length ?? 0 + ancestots?.Length ?? 0; //Seems most others return null in case of no match, keeping consistent if (lenght == 0) { return(null); } TypeInformation[] all = new TypeInformation[lenght]; if (self != null) { Array.Copy(self, all, self.Length); } if (ancestots != null) { Array.Copy(ancestots, 0, all, self?.Length ?? 0, ancestots.Length); } return(all); }
//internal List<MediaQuery> MediaQueries { get; set; } internal bool MatchesStyleClient(IStyleClient client) { bool match = false; //CSSCondition condition = null; // If we have an ancestor then this is part of a descendant selector if (null != Ancestor) { if (null != Conditions) { // First, test if the conditions match foreach (CSSCondition condition in Conditions) { match = condition.MatchesStyleClient(client); if (!match) { return(false); } } } // Then reset and test if any ancestor matches match = false; IStyleClient parent = client.StyleParent; while (parent != null) { if (parent.MatchesCSSType(Ancestor.Subject) || "*" == Ancestor.Subject) { match = Ancestor.MatchesStyleClient(parent); if (match) { break; } } parent = parent.StyleParent; } } else { // Check the type selector matches if (Subject == "*" || Subject == "" || client.MatchesCSSType(Subject)) { match = true; } // Then check if any conditions match if (match && Conditions != null) { foreach (CSSCondition condition in Conditions) { match = condition.MatchesStyleClient(client); if (!match) { return(false); } } } } return(match); }
public override IEnumerable <KeyValuePair <string, TypeInformation[]> > Members() => Ancestor.Members();
public override TypeInformation[] FindSymbol(string symbol) => Ancestor.FindSymbol(symbol);
public void setChild(Ancestor child) { this.child = child; }
public Ancestor(Macro macro, Ancestor parent) { m_macro = macro; m_parent = parent; }
private IBitMatrix CompactMatrix() { var deletedRows = new bool[matrix.Rows]; var deletedCols = new bool[matrix.Cols]; ancestors = new Ancestor[matrix.Cols]; for (int i = 0; i < matrix.Cols; i++) { ancestors[i] = new Ancestor { Column = i } } ; if (diagnostics) { Console.WriteLine("initial density = {0:F3}/col", (double)matrix.GetRowWeights().Sum() / matrix.Rows); } int surplusCols = 0; int pass = 1; while (true) { int deleted = 0; for (int n = matrix.Rows - 1; n >= 0; n--) { if (deletedRows[n]) { continue; } var weight = matrix.GetRowWeight(n); // Delete entirely empty rows. if (weight == 0) { deletedRows[n] = true; ++surplusCols; ++deleted; continue; } // Delete rows with a single non-zero entry. if (weight == 1) { var col = matrix.GetNonZeroCols(n).First(); deletedRows[n] = true; MergeColumns(col); deletedCols[col] = true; ++deleted; continue; } // Use surplus rows to bring weight down to merge limit. int limit = Math.Min(pass, mergeLimit); if (weight > limit && surplusCols > 0 && weight - surplusCols <= limit) { while (weight > limit) { var col = matrix.GetNonZeroCols(n) .OrderByDescending(index => matrix.GetColWeight(index)) .First(); MergeColumns(col); deletedCols[col] = true; ++deleted; --surplusCols; --weight; } } // Merge low weight rows. if (weight <= limit) { var cols = matrix.GetNonZeroCols(n) .OrderByDescending(index => matrix.GetColWeight(index)) .ToArray(); Debug.Assert(cols.Length == weight); var srcCol = cols[0]; MergeColumns(cols); for (var ancestor = ancestors[srcCol]; ancestor != null; ancestor = ancestor.Next) { for (int j = 1; j < weight; j++) { ancestors[cols[j]] = new Ancestor { Column = ancestor.Column, Next = ancestors[cols[j]] } } ; } deletedRows[n] = true; ancestors[srcCol] = null; deletedCols[srcCol] = true; ++deleted; continue; } } if (diagnostics) { Console.WriteLine("pass {0}: deleted {1} rows", pass, deleted); } if (deleted == 0) { break; } ++pass; } // Compute mapping between original matrix and compact matrix. ancestors = deletedCols .Select((deleted, index) => deleted ? null : ancestors[index]) .Where(ancestor => ancestor != null) .ToArray(); var rowMap = deletedRows .Select((deleted, index) => deleted ? -1 : index) .Where(index => index != -1) .ToArray(); var colMap = deletedCols .Select((deleted, index) => deleted ? -1 : index) .Where(index => index != -1) .ToArray(); // Permute columns to sort by increasing column weight. var order = Enumerable.Range(0, colMap.Length) .OrderBy(index => matrix.GetColWeight(colMap[index])) .ToArray(); ancestors = Enumerable.Range(0, colMap.Length) .Select(index => ancestors[order[index]]) .ToArray(); colMap = Enumerable.Range(0, colMap.Length) .Select(index => colMap[order[index]]) .ToArray(); // Create compact matrix. var revColMap = new int[matrix.Cols]; for (int i = 0; i < colMap.Length; i++) { revColMap[colMap[i]] = i; } var compactMatrix = (IBitMatrix)Activator.CreateInstance(typeof(TMatrix), rowMap.Length, colMap.Length); for (int i = 0; i < rowMap.Length; i++) { int row = rowMap[i]; foreach (var col in matrix.GetNonZeroCols(row)) { compactMatrix[i, revColMap[col]] = true; } } if (diagnostics) { Console.WriteLine("completed compaction in {0} passes", pass); Console.WriteLine("final density = {0:F3}/col", (double)matrix.GetRowWeights().Sum() / compactMatrix.Rows); } return(compactMatrix); }
public AttributeFieldMap FindField(Guid id) { return(Fields.FirstOrDefault(f => f.AttrDefId == id) ?? (Ancestor != null ? Ancestor.FindField(id) : null)); }
public override int GetHashCode() { return(Ancestor.GetHashCode()); }
public void CanConvertAncestorToDescendant() { var ancestor = new Ancestor(); CanConvert <Descendant>(ancestor, ancestor); }
internal static extern IntPtr GetAncestor(IntPtr hwnd, Ancestor flags);
public async Task <List <TaxonomySitemapItem> > GetSitemapSubtreeAsync(ContentNamespace ns, int publicationId, string taxonomyNodeId, int descendantLevels, Ancestor ancestor, IContextData contextData, CancellationToken cancellationToken = default(CancellationToken)) { try { var response = await _client.ExecuteAsync( GraphQLRequests.SitemapSubtree(ns, publicationId, taxonomyNodeId, descendantLevels, ancestor, contextData, GlobalContextDataInternal), cancellationToken) .ConfigureAwait(false); return(response.Data.sitemapSubtree); } catch (RuntimeBinderException e) { throw new ApiException( $"Failed to get sitemap subtree (namespaceId:{ns}, publicationId:{publicationId}, taxonomyNodeId{taxonomyNodeId}, descendantLevels:{descendantLevels}", e); } }