public void EnableSpecificType(string anarchyType) { var actionOrchestrator = GetActionOrchestratorCalled(anarchyType); if (actionOrchestrator == null) { return; } actionOrchestrator.Start(); State = AnarchyState.Active; }
public void DisableAnarchy() { State = AnarchyState.Disabled; UpdateAllActionOrchestratorStates(false); }
public void EnableAnarchy() { State = AnarchyState.Active; UpdateAllActionOrchestratorStates(true); }