/// <summary> /// Bribes this FireDepartment to extinguish the some of the fire in a building. /// </summary> /// <param name="building">The Building you want to extinguish.</param> /// <returns>True if the bribe worked, false otherwise.</returns> public bool Extinguish(Anarchy.Building building) { return(this.RunOnServer <bool>("extinguish", new Dictionary <string, object> { { "building", building } })); }
/// <summary> /// Bribes the Warehouse to light a Building on fire. This adds this building's fireAdded to their fire, and then this building's exposure is increased based on the Manhatten distance between the two buildings. /// </summary> /// <param name="building">The Building you want to light on fire.</param> /// <returns>The exposure added to this Building's exposure. -1 is returned if there was an error.</returns> public int Ignite(Anarchy.Building building) { return(this.RunOnServer <int>("ignite", new Dictionary <string, object> { { "building", building } })); }