/// <summary>
 /// Bribes this FireDepartment to extinguish the some of the fire in a building.
 /// </summary>
 /// <param name="building">The Building you want to extinguish.</param>
 /// <returns>True if the bribe worked, false otherwise.</returns>
 public bool Extinguish(Anarchy.Building building)
 {
     return(this.RunOnServer <bool>("extinguish", new Dictionary <string, object> {
         { "building", building }
     }));
 }
 /// <summary>
 /// Bribes the Warehouse to light a Building on fire. This adds this building's fireAdded to their fire, and then this building's exposure is increased based on the Manhatten distance between the two buildings.
 /// </summary>
 /// <param name="building">The Building you want to light on fire.</param>
 /// <returns>The exposure added to this Building's exposure. -1 is returned if there was an error.</returns>
 public int Ignite(Anarchy.Building building)
 {
     return(this.RunOnServer <int>("ignite", new Dictionary <string, object> {
         { "building", building }
     }));
 }