Exemple #1
0
 private void GameStateChangedHandler(object sender, GameStateChangedEventArgs e)
 {
     if (e.NewState == GameState.DISCUSSION)
     {
         var alivePlayers = AmongUsReader.getInstance().GetAlivePlayers();
         foreach (var player in alivePlayers)
         {
             //TODO: will act odd if a lot of people have the same name
             var member = dataStore.members.First(member => member.amongUsName.Equals(player.Key, StringComparison.OrdinalIgnoreCase));
             if (member != null)
             {
                 muteUser(voiceChannel.Users.Where(x => x.Id == member.discordId).First(), false);
             }
             else
             {
                 IEnumerable <SocketGuildUser> user = voiceChannel.Users.Where((x) =>
                 {
                     return(x.Username.Equals(player.Key, StringComparison.OrdinalIgnoreCase));
                 });
                 if (user.Count() == 1)
                 {
                     muteUser(user.First(), false);
                 }
             }
         }
     }
     else if (e.NewState == GameState.TASKS)
     {
         muteUsers(voiceChannel.Users, true);
     }
     else if (e.NewState == GameState.LOBBY)
     {
         muteUsers(voiceChannel.Users, false);
     }
 }
Exemple #2
0
        public Task PingAsync()
        {
            var voiceChannels = Context.Guild.VoiceChannels.Where(channel => channel.Users.Any(a => a.Id.Equals(Context.Message.Author.Id)));

            if (voiceChannels.Count() != 1)
            {
                return(ReplyAsync($"{Context.Message.Author.Mention} You must be connected to a voice channel before starting a game"));
            }

            ReplyAsync("connecting to local among us instance...");

            Task.Factory.StartNew(() => AmongUsReader.getInstance().Run());
            AmongUsReader.getInstance().GameStateChanged += GameStateChangedHandler;
            AmongUsReader.getInstance().PlayerChanged    += PlayerChangedHandler;
            AmongUsReader.getInstance().JoinedLobby      += JoinedLobbyHandler;
            AmongUsReader.getInstance().ChatMessageAdded += ChatMessageHandler;

            channel      = Context.Channel;
            lobbyCreator = Context.User;
            voiceChannel = voiceChannels.First();


            return(ReplyAsync("Sucessfully connected to local among us instance. Use `set-name {name}` to set your in game name if it is different then your discord name"));
        }