void Start() { ammo = maxAmmo; ammoManager.updateMaxAmmo(maxAmmo); ammoManager.updateAmmo(ammo); anim = GetComponent <Animator>(); cc = gameObject.GetComponent <CharacterController>(); rb = gameObject.GetComponent <Rigidbody>(); im = TutorialPanel.GetComponent <Image>(); te = TutorailText.GetComponent <Text>(); startPosition = transform.position; startRotation = transform.rotation; bulletSpawn = GameObject.Find("BulletSpawn"); cam = Camera.main; cam.transform.eulerAngles = new Vector3(70, 0, 0); LightManager.light = 20; PumpkinLight.intensity = 4; }