public void Reload(bool force = false) { Assert.IsFalse(EnemyWeapon); if (force) { GetComponent <AudioSource>().PlayOneShot(ReloadSound); currentAmmoCount = ammoCapacity; ammoDisplay.Reload(); } else if (currentAmmoCount != ammoCapacity) { if (energy.Drain_ES(false, reloadEnergyCost)) { GetComponent <AudioSource>().PlayOneShot(ReloadSound); currentAmmoCount = ammoCapacity; ammoDisplay.Reload(); } } }