// Use this for initialization void Start() { VelX = 0; VelY = 0; MaxX = 6; timerMax = 15; timerMult = 2f; jumpCharge = 1; jumpMax = 1; MaxY = 10; myCollider = GetComponent <Collider2D>(); //sets a variable (myCollider) to the objects Collider //so we do not have to keep getting the component below myRigidbody = GetComponent <Rigidbody2D>(); //sets a variable (myRigidbody) to the objects Rigidbody //so we do not have to keep getting the component below mySpriteRenderer = GetComponent <SpriteRenderer>(); ammoControl = FindObjectOfType <AmmoBarControl>(); healthControl = FindObjectOfType <HealthBarControl>(); gotStake = false; bossHealth = 4; m_Scene = SceneManager.GetActiveScene(); sceneName = m_Scene.name; }
void Start() { //Movement VelX = 0; VelY = 0; MaxX = 10; timerMax = 15; timerMult = 2f; jumpCharge = 1; jumpMax = 1; MaxY = 17; //Animation mySpriteRenderer = GetComponent <SpriteRenderer>(); //Combat ammoControl = FindObjectOfType <AmmoBarControl>(); gotStake = false; }