Exemple #1
0
    public override string ToString()
    {
        string stateString = "";

        // Players Weapon Type
        stateString = stateString + Weapon.ToString();
        stateString = stateString + " ";

        // Players Ammo
        stateString = stateString + AmmoAmount.ToString();
        stateString = stateString + " ";

        // Enemy Weapon Type
        stateString = stateString + EnemyWeapon.ToString();
        stateString = stateString + " ";

        // Enemy Ammo
        stateString = stateString + EnemyAmmoAmount.ToString();
        stateString = stateString + " ";

        // XCloseness to Enemy
        stateString = stateString + XDistanceToEnemy.ToString();
        stateString = stateString + " ";

        // YCloseness to Enemy
        stateString = stateString + YDistanceToEnemy.ToString();

        return(stateString);
    }
Exemple #2
0
	// Use this for initialization
	void Start () {
        if (!(inputManager = GetComponent<InputManager>()))
        {
            inputManager = gameObject.AddComponent<InputManager>();
        }
        ammoText = FindObjectOfType<AmmoAmount>();
        weapon = FindObjectOfType<Pistol>();
        weaponName = "Pistol";
	}
Exemple #3
0
 void Start()
 {
     ammoText       = FindObjectOfType <AmmoAmount>();
     playerPosition = GameObject.FindGameObjectWithTag("Player").transform;
 }