public override string ToString() { string stateString = ""; // Players Weapon Type stateString = stateString + Weapon.ToString(); stateString = stateString + " "; // Players Ammo stateString = stateString + AmmoAmount.ToString(); stateString = stateString + " "; // Enemy Weapon Type stateString = stateString + EnemyWeapon.ToString(); stateString = stateString + " "; // Enemy Ammo stateString = stateString + EnemyAmmoAmount.ToString(); stateString = stateString + " "; // XCloseness to Enemy stateString = stateString + XDistanceToEnemy.ToString(); stateString = stateString + " "; // YCloseness to Enemy stateString = stateString + YDistanceToEnemy.ToString(); return(stateString); }
// Use this for initialization void Start () { if (!(inputManager = GetComponent<InputManager>())) { inputManager = gameObject.AddComponent<InputManager>(); } ammoText = FindObjectOfType<AmmoAmount>(); weapon = FindObjectOfType<Pistol>(); weaponName = "Pistol"; }
void Start() { ammoText = FindObjectOfType <AmmoAmount>(); playerPosition = GameObject.FindGameObjectWithTag("Player").transform; }