public NewWaypointNode(AmeAI ameAI)
 {
     this.ameAI = ameAI;
 }
Exemple #2
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 public IsInLineOfSightNode(AmeAI ameAI, Transform targetPosition)
 {
     this.ameAI          = ameAI;
     this.targetPosition = targetPosition;
 }
Exemple #3
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 //TODO: Might just have it chase player unless they can find hiding spot
 public RandomLocationNode(Transform playerPosition, AmeAI ameAI)
 {
     this.playerPosition = playerPosition;
     this.ameAI          = ameAI;
 }
Exemple #4
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 public LastKnownLocationNode(AmeAI ameAI)
 {
     this.ameAI = ameAI;
 }
Exemple #5
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 public IsInRangeNode(AmeAI ameAI, Transform targetPosition)
 {
     this.ameAI          = ameAI;
     this.targetPosition = targetPosition;
 }
 public ChasePlayerNode(Transform playerPosition, AmeAI ameAI)
 {
     this.playerPosition = playerPosition;
     this.ameAI          = ameAI;
 }
Exemple #7
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 public MoveToWaypointNode(AmeAI ameAI)
 {
     this.ameAI = ameAI;
 }