void Awake(){
		sfx = extraSFX.current;
		asfx = AmbientSFX.current;
		current = this;
		score = 0;
		scoretext.text = "SCORE: " + score;
		gameLost = false;
	}
	void Start () {
		current = this;
		aud = gameObject.GetComponent<AudioSource> ();
	}