Exemple #1
0
 private void SpawnForcedEntities()
 {
     if (_forcedSpawns.Count == 0)
     {
         return;
     }
     for (int num = _forcedSpawns.Count - 1; num >= 0; num--)
     {
         AmbienceSpawnInfo ambienceSpawnInfo = _forcedSpawns[num];
         Player            player;
         if (ambienceSpawnInfo.targetPlayer == -1)
         {
             FindPlayerThatCanSeeBackgroundAmbience(out player);
         }
         else
         {
             player = Main.player[ambienceSpawnInfo.targetPlayer];
         }
         if (player != null && IsPlayerAtRightHeightForType(ambienceSpawnInfo.skyEntityType, player))
         {
             SpawnForPlayer(player, ambienceSpawnInfo.skyEntityType);
         }
         _forcedSpawns.RemoveAt(num);
     }
 }
Exemple #2
0
 public void ForceEntitySpawn(AmbienceSpawnInfo info)
 {
     _forcedSpawns.Add(info);
 }