Exemple #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag == "Player")
        {
            PlayerState playerState = col.gameObject.GetComponent <PlayerState>();
            if (playerState)
            {
                playerState.setRoom(associatedRoom);
            }

            if (playerState.currentRoom == PlayerState.EnumRooms.Concert)
            {
                TelephoneBehaviour.SetMessageVisible(false);
            }
            else
            {
                TelephoneBehaviour.SetMessageVisible(true);
            }

            AmbianceMusic ambianceMusicComponent = col.gameObject.GetComponent <AmbianceMusic>();
            if (ambianceMusicComponent)
            {
                ambianceMusicComponent.isFilter = isFilterValue;
            }
        }
    }
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player")
     {
         AmbianceMusic ambianceMusicComponent = col.gameObject.GetComponent <AmbianceMusic>();
         if (ambianceMusicComponent)
         {
             ambianceMusicComponent.isFilter = isFilterValue;
         }
     }
 }