void Start() { //AlexaPlusUnity initialization UnityInitializer.AttachToGameObject(gameObject); AWSConfigs.HttpClient = AWSConfigs.HttpClientOption.UnityWebRequest; alexaManager = new AmazonAlexaManager(publishKey, subscribeKey, channel, tableName, identityPoolId, AWSRegion, this.gameObject, OnAlexaMessage, null, debug); //Initialize the Alexa Manager }
public override void OnStart(StartState state) { if (state != StartState.Editor) { //PlayerPrefs.DeleteKey("alexaUserDynamoKey"); UnityInitializer.AttachToGameObject(this.gameObject); AWSConfigs.HttpClient = AWSConfigs.HttpClientOption.UnityWebRequest; alexaManager = new AmazonAlexaManager(publishKey, subscribeKey, channel, tableName, identityPoolId, AWSRegion, this.gameObject, OnAlexaMessage, null, debug); //Initialize the Alexa Manager } }