void Start()
 {
     //AlexaPlusUnity initialization
     UnityInitializer.AttachToGameObject(gameObject);
     AWSConfigs.HttpClient = AWSConfigs.HttpClientOption.UnityWebRequest;
     alexaManager          = new AmazonAlexaManager(publishKey, subscribeKey, channel, tableName, identityPoolId, AWSRegion, this.gameObject, OnAlexaMessage, null, debug); //Initialize the Alexa Manager
 }
Exemple #2
0
 public override void OnStart(StartState state)
 {
     if (state != StartState.Editor)
     {
         //PlayerPrefs.DeleteKey("alexaUserDynamoKey");
         UnityInitializer.AttachToGameObject(this.gameObject);
         AWSConfigs.HttpClient = AWSConfigs.HttpClientOption.UnityWebRequest;
         alexaManager          = new AmazonAlexaManager(publishKey, subscribeKey, channel, tableName, identityPoolId, AWSRegion, this.gameObject, OnAlexaMessage, null, debug); //Initialize the Alexa Manager
     }
 }