private void OnTriggerExit2D(Collider2D collision) { if (collision.name == "JewelAltar") { activeAltarController?.HideText(); activeAltarController = null; } }
private void OnTriggerEnter2D(Collider2D collision) { if (IsDead) { return; } if (collision.name == "JewelAltar") { activeAltarController = collision.GetComponent <AltarController>(); if (activeAltarController.Symbol != "") { activeAltarController?.ShowText(); } } }