Exemple #1
0
 public AltClientSocketHandler(System.Net.Sockets.TcpClient client,
                               AltIClientSocketHandlerDelegate clientSocketHandlerDelegate,
                               string separatorString,
                               System.Text.Encoding encoding)
 {
     Client                      = client;
     Encoding                    = encoding;
     SeparatorSequence           = separatorString;
     SeparatorSequenceChars      = separatorString.ToCharArray();
     ClientSocketHandlerDelegate = clientSocketHandlerDelegate;
     ToBeKilled                  = false;
 }
Exemple #2
0
    public void StartSocketServer()
    {
        AltIClientSocketHandlerDelegate clientSocketHandlerDelegate = this;
        int maxClients = 1;

        System.Text.Encoding encoding = System.Text.Encoding.UTF8;

        _socketServer = new AltSocketServer(
            clientSocketHandlerDelegate, SocketPortNumber, maxClients, requestEndingString, encoding);

        _socketServer.StartListeningForConnections();
        AltUnityPopUpText.text = "Waiting for connection" + System.Environment.NewLine + "on port " + _socketServer.PortNumber + "...";
        UnityEngine.Debug.Log(string.Format(
                                  "AltUnity Server at {0} on port {1}",
                                  _socketServer.LocalEndPoint.Address, _socketServer.PortNumber));
    }
    public AltSocketServer(AltIClientSocketHandlerDelegate clientSocketHandlerDelegate,
                           int portNumber                = 13000,
                           int maxClients                = 1,
                           string separatorString        = "\n",
                           System.Text.Encoding encoding = null)
    {
        this.portNumber             = portNumber;
        ClientSocketHandlerDelegate = clientSocketHandlerDelegate;
        SeparatorString             = separatorString;
        Encoding             = encoding ?? System.Text.Encoding.UTF8;
        ClientHandlerThreads = System.Collections.ArrayList.Synchronized(new System.Collections.ArrayList());
        this.maxClients      = maxClients;

        System.Net.IPAddress ipAddress = System.Net.IPAddress.Parse("127.0.0.1");
        localEndPoint = new System.Net.IPEndPoint(ipAddress, this.portNumber);
        Listener      = new AltTcpListener(localEndPoint.Address, this.portNumber);


        UnityEngine.Debug.Log("Created TCP listener.");
    }