Exemple #1
0
    void Shoot()
    {
        Debug.Log("Shoot");

        shootTimer -= Time.deltaTime;
        if (enemyUnit != null)
        {
            laserShotLine.SetPosition(0, laserShotLine.transform.position);
            laserShotLine.SetPosition(1, enemyUnit.transform.position + Vector3.up);
            laserShotLine.enabled = true;
        }

        /*      if (enemyUnit != null)
         *    {
         *        transform.LookAt(enemyUnit.transform);
         *        GameObject go = (GameObject)Instantiate(bullet, bulletSpawnPoint.position, Quaternion.identity);
         *        go.GetComponent<Rigidbody>().AddForce(bulletSpawnPoint.forward * 5000);
         *    }
         */
        enemyProp.TakeDamage(10);
        if (enemyProp.health < 0)
        {
            enemyProp.destroyed = true;
            friendlyQueue.Dequeue();
            if (friendlyQueue.Count > 0)
            {
                enemyUnit = friendlyQueue.Peek();
                enemyProp = enemyUnit.GetComponent <AllyShooting>();
            }
        }
    }
Exemple #2
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "FriendlyUnits" || col.gameObject.tag == "Player")
        {
            friendlyQueue.Enqueue(col.gameObject);
        }
        enemyUnit = friendlyQueue.Peek();

        enemyProp = enemyUnit.GetComponent <AllyShooting>();
    }
Exemple #3
0
 void Awake()
 {
     shootScript = GetComponent <AllyShooting>();
     move        = GetComponent <AllyMovement>();
     targets     = new GameObject[10];
 }