internal override void Encode(List <byte> Packet) { base.Encode(Packet); Packet.AddInt(this.LowId); Packet.AddInt(this.MaxTroop); Packet.AddInt(this.MaxSpell); Packet.AddInt(this.UsedTroop); Packet.AddInt(this.UsedSpell); this.New = true; Packet.AddInt(0); /*var requestorDonatedUnit = this.Units.FindAll(T => T.DonatorId == this.RequesterId); * * if (requestorDonatedUnit.Count > 0) * { * Packet.AddInt(1); * Packet.AddLong(this.RequesterId); * * Packet.AddInt(requestorDonatedUnit.Sum(unit => unit.Count)); * * foreach (UnitItem Unit in requestorDonatedUnit) * { * for (int i = 0; i < Unit.Count; i++) * { * Packet.AddInt(Unit.Data); * Packet.AddInt(Unit.Level); * } * } * } * else * { * Packet.AddInt(0); * }*/ Packet.AddBool(this.HaveMessage); if (this.HaveMessage) { Packet.AddString(this.Message); } if (this.Units == null) { this.Units = new AllianceUnitSlots(); } UnitItem[] donatedUnits = this.Units.ToArray(); Packet.AddInt(donatedUnits.Length); foreach (UnitItem donatedUnit in donatedUnits) { Packet.AddInt(donatedUnit.Data); Packet.AddInt(donatedUnit.Count); Packet.AddInt(donatedUnit.Level); } }
/// <summary> /// Initializes a new instance of the <see cref="PlayerBase"/> class. /// </summary> public PlayerBase() { this.AchievementProgress = new DataSlots(); this.ResourceCaps = new DataSlots(); this.Resources = new ResourceSlots(); this.Units = new UnitSlots(); this.Units2 = new UnitSlots(); this.Spells = new DataSlots(); this.UnitUpgrades = new DataSlots(); this.SpellUpgrades = new DataSlots(); this.HeroUpgrades = new DataSlots(); this.AllianceUnits = new AllianceUnitSlots(); this.NpcMapProgress = new NpcMapSlots(); this.NpcLootedGold = new DataSlots(); this.NpcLootedElixir = new DataSlots(); this.Variables = new DataSlots(); }
internal override void Load(JToken Json) { base.Load(Json); string Message; if (JsonHelper.GetJsonString(Json, "message", out Message)) { this.Message = Message; this.HaveMessage = true; } else { this.Message = string.Empty; this.HaveMessage = false; } JsonHelper.GetJsonNumber(Json, "max_troop", out this.MaxTroop); JsonHelper.GetJsonNumber(Json, "max_spell", out this.MaxSpell); JsonHelper.GetJsonNumber(Json, "used_troop", out this.UsedTroop); JsonHelper.GetJsonNumber(Json, "used_spell", out this.UsedSpell); JArray units = (JArray)Json["units"]; if (units != null) { if (this.Units != null) { this.Units.Load(units); } else { this.Units = new AllianceUnitSlots(); this.Units.Load(units); } } }
public DonateStreamEntry(Member Member) : base(Member) { this.Units = new AllianceUnitSlots(); }
internal int UsedTroopSend; //Do not save this public DonateStreamEntry() { this.Units = new AllianceUnitSlots(); }