Exemple #1
0
        public override void Process(Level level)
        {
            //Clan creation
            var alliance = ObjectManager.CreateAlliance(0);

            alliance.SetAllianceName(m_vAllianceName);
            alliance.SetAllianceDescription(m_vAllianceDescription);
            alliance.SetAllianceType(m_vAllianceType);
            alliance.SetRequiredScore(m_vRequiredScore);
            alliance.SetAllianceBadgeData(m_vAllianceBadgeData);
            alliance.SetAllianceOrigin(m_vAllianceOrigin);
            alliance.SetWarFrequency(m_vWarFrequency);

            //Set player clan
            //ObjectManager.OnlinePlayers.TryGetValue(p.Client, out player);
            level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
            var member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());

            member.SetRole(2);
            alliance.AddAllianceMember(member);

            var joinAllianceCommand = new JoinAllianceCommand();

            joinAllianceCommand.SetAlliance(alliance);
            var availableServerCommandMessage = new AvailableServerCommandMessage(Client);

            availableServerCommandMessage.SetCommandId(1);
            availableServerCommandMessage.SetCommand(joinAllianceCommand);
            PacketManager.ProcessOutgoingPacket(availableServerCommandMessage);
            PacketManager.ProcessOutgoingPacket(new OwnHomeDataMessage(Client, level));
            // Necessary to display the "Customize" Button.
        }
        public override void Process(Level level)
        {
            var alliance = ObjectManager.CreateAlliance(0);

            alliance.SetAllianceName(m_vAllianceName);
            alliance.SetAllianceDescription(m_vAllianceDescription);
            alliance.SetAllianceType(m_vAllianceType);
            alliance.SetRequiredScore(m_vRequiredScore);
            alliance.SetAllianceBadgeData(m_vAllianceBadgeData);
            alliance.SetAllianceOrigin(m_vAllianceOrigin);
            alliance.SetWarFrequency(m_vWarFrequency);
            alliance.SetWarPublicStatus(m_vWarLogPublic);
            level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
            var member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());

            member.SetRole(2);
            alliance.AddAllianceMember(member);
            var b = new JoinAllianceCommand();

            b.SetAlliance(alliance);
            var a = new AvailableServerCommandMessage(Client);

            a.SetCommandId(1);
            a.SetCommand(b);
            PacketManager.ProcessOutgoingPacket(a);
            PacketManager.ProcessOutgoingPacket(new OwnHomeDataMessage(Client, level));
            PacketManager.ProcessOutgoingPacket(new AllianceStreamMessage(Client, alliance));
            PacketManager.ProcessOutgoingPacket(new AllianceFullEntryMessage(Client, alliance));
        }
        public override void Process(Level level)
        {
            var alliance = ObjectManager.GetAlliance(m_vAllianceId);

            if (alliance != null)
            {
                if (!alliance.IsAllianceFull())
                {
                    level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
                    var member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());
                    member.SetRole(1);
                    alliance.AddAllianceMember(member);

                    var joinAllianceCommand = new JoinAllianceCommand();
                    joinAllianceCommand.SetAlliance(alliance);
                    var availableServerCommandMessage = new AvailableServerCommandMessage(Client);
                    availableServerCommandMessage.SetCommandId(8);
                    availableServerCommandMessage.SetCommand(joinAllianceCommand);
                    PacketManager.ProcessOutgoingPacket(availableServerCommandMessage);
                    PacketManager.ProcessOutgoingPacket(new OwnHomeDataMessage(Client, level));
                    PacketManager.ProcessOutgoingPacket(new AllianceStreamMessage(Client, alliance));
                    PacketManager.ProcessOutgoingPacket(new AllianceFullEntryMessage(Client, alliance));
                }
            }
        }
Exemple #4
0
        public override void Process(Level level)
        {
            if (m_vAllianceName == null)
            {
                m_vAllianceName = "Clan";
            }

            var alliance = ObjectManager.CreateAlliance(0);

            alliance.SetAllianceName(m_vAllianceName);
            alliance.SetAllianceDescription(m_vAllianceDescription);
            alliance.SetAllianceType(m_vAllianceType);
            alliance.SetRequiredScore(m_vRequiredScore);
            alliance.SetAllianceBadgeData(m_vAllianceBadgeData);
            alliance.SetAllianceOrigin(m_vAllianceOrigin);
            alliance.SetWarFrequency(m_vWarFrequency);
            alliance.SetWarAndFriendlytStatus(m_vWarAndFriendlyStatus);
            level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());

            var member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());

            member.SetRole(2);
            alliance.AddAllianceMember(member);

            var b = new JoinedAllianceCommand();

            b.SetAlliance(alliance);

            var d = new AllianceRoleUpdateCommand();

            d.SetAlliance(alliance);
            d.SetRole(2);
            d.Tick(level);

            var a = new AvailableServerCommandMessage(Client);

            a.SetCommandId(1);
            a.SetCommand(b);

            var c = new AvailableServerCommandMessage(Client);

            c.SetCommandId(8);
            c.SetCommand(d);

            a.Send();
            c.Send();
        }
        public override void Process(Level level)
        {
            var alliance = ObjectManager.GetAlliance(m_vAllianceId);

            if (alliance == null || alliance.IsAllianceFull())
            {
                return;
            }

            level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
            var entry = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());

            entry.SetRole(1);
            alliance.AddAllianceMember(entry);

            var jaCommand = new JoinedAllianceCommand();

            jaCommand.SetAlliance(alliance);

            var aruCommand = new AllianceRoleUpdateCommand();

            aruCommand.SetAlliance(alliance);
            aruCommand.SetRole(1);
            aruCommand.Tick(level);

            var asCommand1 = new AvailableServerCommandMessage(Client);

            asCommand1.SetCommandId(1);
            asCommand1.SetCommand(jaCommand);

            var asCommand2 = new AvailableServerCommandMessage(Client);

            asCommand2.SetCommandId(8);
            asCommand2.SetCommand(aruCommand);

            asCommand1.Send();
            asCommand2.Send();

            new AllianceStreamMessage(Client, alliance).Send();
        }
        public override async void Process(Level level)
        {
            try
            {
                Alliance alliance = await ObjectManager.GetAlliance(m_vAllianceId);

                if (alliance != null)
                {
                    if (!alliance.IsAllianceFull())
                    {
                        level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
                        AllianceMemberEntry member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());
                        member.SetRole(1);
                        alliance.AddAllianceMember(member);

                        JoinedAllianceCommand b = new JoinedAllianceCommand();
                        b.SetAlliance(alliance);

                        AllianceRoleUpdateCommand c = new AllianceRoleUpdateCommand();
                        c.SetAlliance(alliance);
                        c.SetRole(1);
                        c.Tick(level);

                        AvailableServerCommandMessage a = new AvailableServerCommandMessage(Client);
                        a.SetCommandId(1);
                        a.SetCommand(b);

                        AvailableServerCommandMessage d = new AvailableServerCommandMessage(Client);
                        d.SetCommandId(8);
                        d.SetCommand(c);

                        PacketProcessor.Send(a);
                        PacketProcessor.Send(d);

                        PacketProcessor.Send(new AllianceStreamMessage(Client, alliance));
                    }
                }
            } catch (Exception) { }
        }
Exemple #7
0
        public override void Process(Level level)
        {
            var alliance = ObjectManager.GetAlliance(m_vAllianceId);

            if (alliance != null)
            {
                if (!alliance.IsAllianceFull())
                {
                    level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
                    var member = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());
                    member.SetRole(1);
                    alliance.AddAllianceMember(member);

                    var b = new JoinedAllianceCommand();
                    b.SetAlliance(alliance);

                    var c = new AllianceRoleUpdateCommand();
                    c.SetAlliance(alliance);
                    c.SetRole(1);
                    c.Tick(level);

                    var a = new AvailableServerCommandMessage(Client);
                    a.SetCommandId(1);
                    a.SetCommand(b);

                    var d = new AvailableServerCommandMessage(Client);
                    d.SetCommandId(8);
                    d.SetCommand(c);

                    a.Send();
                    d.Send();

                    new AllianceStreamMessage(Client, alliance).Send();
                }
            }
        }
Exemple #8
0
        public override void Process(Level level)
        {
            if (m_vAllianceName == null)
            {
                m_vAllianceName = "Clan";
            }

            if (m_vAllianceName.Length < 16 || m_vAllianceName.Length < 1)
            {
                if (m_vAllianceDescription.Length < 259 || m_vAllianceDescription.Length < 0)
                {
                    if (m_vAllianceBadgeData < 1 || (long)m_vAllianceBadgeData < 10000000000L)
                    {
                        if (m_vAllianceType < 0 || m_vAllianceType < 10)
                        {
                            if (m_vRequiredScore < 0 || m_vRequiredScore < 4201)
                            {
                                if (m_vWarFrequency < 0 || m_vWarFrequency < 10)
                                {
                                    if (m_vAllianceOrigin < 0 || m_vAllianceOrigin < 42000000)
                                    {
                                        if ((int)m_vWarAndFriendlyStatus < 0 || (int)m_vWarAndFriendlyStatus < 5)
                                        {
                                            Alliance alliance = ObjectManager.CreateAlliance();
                                            alliance.SetAllianceName(m_vAllianceName);
                                            alliance.SetAllianceDescription(m_vAllianceDescription);
                                            alliance.SetAllianceType(m_vAllianceType);
                                            alliance.SetRequiredScore(m_vRequiredScore);
                                            alliance.SetAllianceBadgeData(m_vAllianceBadgeData);
                                            alliance.SetAllianceOrigin(m_vAllianceOrigin);
                                            alliance.SetWarFrequency(m_vWarFrequency);
                                            alliance.SetWarAndFriendlytStatus(m_vWarAndFriendlyStatus);
                                            level.GetPlayerAvatar().SetAllianceId(alliance.GetAllianceId());
                                            AllianceMemberEntry entry = new AllianceMemberEntry(level.GetPlayerAvatar().GetId());
                                            entry.SetRole(2);
                                            alliance.AddAllianceMember(entry);
                                            JoinedAllianceCommand Command1 = new JoinedAllianceCommand();
                                            Command1.SetAlliance(alliance);
                                            AllianceRoleUpdateCommand Command2 = new AllianceRoleUpdateCommand();
                                            Command2.SetAlliance(alliance);
                                            Command2.SetRole(2);
                                            Command2.Tick(level);
                                            var a = new AvailableServerCommandMessage(Client);
                                            a.SetCommandId(1);
                                            a.SetCommand(Command1);
                                            var c = new AvailableServerCommandMessage(Client);
                                            c.SetCommandId(8);
                                            c.SetCommand(Command2);
                                            a.Send();
                                            c.Send();
                                        }
                                        else
                                        {
                                            ResourcesManager.DisconnectClient(Client);
                                        }
                                    }
                                    else
                                    {
                                        ResourcesManager.DisconnectClient(Client);
                                    }
                                }
                                else
                                {
                                    ResourcesManager.DisconnectClient(Client);
                                }
                            }
                            else
                            {
                                ResourcesManager.DisconnectClient(Client);
                            }
                        }
                        else
                        {
                            ResourcesManager.DisconnectClient(Client);
                        }
                    }
                    else
                    {
                        ResourcesManager.DisconnectClient(Client);
                    }
                }
                else
                {
                    ResourcesManager.DisconnectClient(Client);
                }
            }
            else
            {
                ResourcesManager.DisconnectClient(Client);
            }
        }
Exemple #9
0
        public override async void Process(Level level)
        {
            try
            {
                Alliance a = await ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId());

                StreamEntry message   = a.GetChatMessages().Find(c => c.GetId() == MessageID);
                Level       requester = await ResourcesManager.GetPlayer(message.GetSenderId());

                if (Choice == 1)
                {
                    if (!a.IsAllianceFull())
                    {
                        requester.GetPlayerAvatar().SetAllianceId(a.GetAllianceId());

                        AllianceMemberEntry member = new AllianceMemberEntry(requester.GetPlayerAvatar().GetId());
                        member.SetRole(1);
                        a.AddAllianceMember(member);

                        StreamEntry e = a.GetChatMessages().Find(c => c.GetId() == MessageID);
                        e.SetJudgeName(level.GetPlayerAvatar().GetAvatarName());
                        e.SetState(2);

                        AllianceEventStreamEntry eventStreamEntry = new AllianceEventStreamEntry();
                        eventStreamEntry.SetId(a.GetChatMessages().Count + 1);
                        eventStreamEntry.SetSender(requester.GetPlayerAvatar());
                        eventStreamEntry.SetAvatarName(level.GetPlayerAvatar().GetAvatarName());
                        eventStreamEntry.SetAvatarId(level.GetPlayerAvatar().GetId());
                        eventStreamEntry.SetEventType(2);

                        a.AddChatMessage(eventStreamEntry);

                        foreach (AllianceMemberEntry op in a.GetAllianceMembers())
                        {
                            Level player = await ResourcesManager.GetPlayer(op.GetAvatarId());

                            if (player.GetClient() != null)
                            {
                                AllianceStreamEntryMessage c = new AllianceStreamEntryMessage(player.GetClient());
                                AllianceStreamEntryMessage p = new AllianceStreamEntryMessage(player.GetClient());
                                p.SetStreamEntry(eventStreamEntry);
                                c.SetStreamEntry(e);

                                PacketProcessor.Send(p);
                                PacketProcessor.Send(c);
                            }
                        }
                        if (ResourcesManager.IsPlayerOnline(requester))
                        {
                            JoinedAllianceCommand joinAllianceCommand = new JoinedAllianceCommand();
                            joinAllianceCommand.SetAlliance(a);

                            AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(requester.GetClient());
                            availableServerCommandMessage.SetCommandId(1);
                            availableServerCommandMessage.SetCommand(joinAllianceCommand);

                            AllianceRoleUpdateCommand d = new AllianceRoleUpdateCommand();
                            d.SetAlliance(a);
                            d.SetRole(4);
                            d.Tick(level);

                            AvailableServerCommandMessage c = new AvailableServerCommandMessage(Client);
                            c.SetCommandId(8);
                            c.SetCommand(d);

                            PacketProcessor.Send(new AnswerJoinRequestAllianceMessage(Client));
                            PacketProcessor.Send(availableServerCommandMessage);
                            PacketProcessor.Send(c);
                            PacketProcessor.Send(new AllianceStreamMessage(requester.GetClient(), a));
                        }
                    }
                }
                else
                {
                    StreamEntry e = a.GetChatMessages().Find(c => c.GetId() == MessageID);
                    e.SetJudgeName(level.GetPlayerAvatar().GetAvatarName());
                    e.SetState(3);

                    foreach (AllianceMemberEntry op in a.GetAllianceMembers())
                    {
                        Level player = await ResourcesManager.GetPlayer(op.GetAvatarId());

                        if (player.GetClient() != null)
                        {
                            AllianceStreamEntryMessage c = new AllianceStreamEntryMessage(player.GetClient());
                            c.SetStreamEntry(e);
                            PacketProcessor.Send(c);
                        }
                    }
                }
            } catch (Exception) { }
        }