public static void ReleaseAll() { AllTypesByFullName.Clear(); BaseTypes.Clear(); Caches.Clear(); #if UNITY_EDITOR BinarySerializable.Release(); if (on_release_all != null) { on_release_all(); } #endif }
public static void ReleaseAll() { AllTypesByFullName.Clear(); BaseTypes.Clear(); Caches.Clear(); #if UNITY_EDITOR MonoSerialize.Release(); #endif if (on_release_all != null) { on_release_all(); } }
public static void ReleaseAll() { AllTypesByFullName.Clear(); BaseTypes.Clear(); Caches.Clear(); }