public void OnEndDrag(PointerEventData eventData) { successful = allSkills.cast(getCardInfo.card, gridGenerator, cardSystem.Player, BattleStatus.Combat, cardSystem.Player.GetComponent <GetStats>()) && this.transform.position.y >= heightUI; if (successful) { getBarInfo.RefreshBar(); SendMessageUpwards("PlayCard", index); gridGenerator.DestroyTiles(DestroyOption.allList, true, true); } else { ResetCardPos(); } }
public void OnEndDrag(PointerEventData eventData) { successful = allSkills.cast(getCardInfo.card, gridGenerator, cardSystem.Player, BattleStatus.PlayerCombat) && this.transform.position.y >= heightUI; if (successful) { skillInfo.SetCardID(getCardInfo.card); getBarInfo.RefreshBar(); SendMessageUpwards("PlayCard", index); } else { ResetCardPos(); } }
public void checkRayCast() { RaycastHit hit; if (Physics.Raycast(mainCam.ScreenPointToRay(Input.mousePosition), out hit) && Input.GetMouseButtonDown(0)) { if (hit.collider.gameObject.name == gridGenerator.GetTilePrefabClone().name&& Input.GetMouseButtonDown(0)) { List <GameObject> currentSelectedTiles = gridGenerator.selectedTiles; if (allSkills.cast(getStats.character.movementCard, currentSelectedTiles, gridGenerator.rangeTiles, this.gameObject, BattleStatus.Move, getStats)) { getStats.lastcastedSkill = getStats.character.movementCard; tracked = false; } } } }
private void EnemyMove() { alreadyWent = true; int rotation = (360 - (360 - (int)this.transform.localEulerAngles.y)) / 90; for (int i = 0; i < 4; i++) { gridGenerator.GenerateSkillTiles(getStats.character.movementCard.ranges, getStats.character.movementCard.targetType, gameObject, TypesofValue.relative, false); tempList.AddRange(gridGenerator.rangeTiles.ToArray()); RemoveDuplictas(tempList); CheckRotation(gameObject); } gridGenerator.DestroyTiles(DestroyOption.rangeTiles, true, false); foreach (GameObject temptile in tempList) { for (int m = 0; m < 4; m++) { placeHolder.transform.position = temptile.transform.position; gridGenerator.GenerateSkillTiles(usedCard.ranges, usedCard.targetType, placeHolder, TypesofValue.relative, false); foreach (GameObject rangeTile in gridGenerator.rangeTiles) { if (rangeTile.GetComponent <GetObjectonTile>().gameObjectOnTile != null) { if (rangeTile.GetComponent <GetObjectonTile>().gameObjectOnTile.GetComponent <GetStats>()) { gridGenerator.selectedTiles.Add(temptile); } } } gridGenerator.DestroyTiles(DestroyOption.rangeTiles, true, false); CheckRotation(placeHolder); } placeHolder.transform.localEulerAngles = new Vector3(0, 270, 0); } playerPos = FindEnemyPos(); int indexPlayerPos = Random.Range(0, playerPos.Count - 1); closestTile = tempList[0]; furthermostTile = tempList[0]; smallestDistance = Vector3.Distance(closestTile.transform.position, playerPos[indexPlayerPos]); largestDistance = Vector3.Distance(furthermostTile.transform.position, playerPos[indexPlayerPos]); foreach (GameObject rangeTile in tempList) { if (Vector3.Distance(rangeTile.transform.position, playerPos[indexPlayerPos]) < smallestDistance) { smallestDistance = Vector3.Distance(rangeTile.transform.position, playerPos[indexPlayerPos]); closestTile = rangeTile; } if (Vector3.Distance(rangeTile.transform.position, playerPos[indexPlayerPos]) > largestDistance) { largestDistance = Vector3.Distance(rangeTile.transform.position, playerPos[indexPlayerPos]); furthermostTile = rangeTile; } } if (limitHealthPercent != 0) { if (getStats.character.currentHealth < (getStats.character.health / 100) * limitHealthPercent) { tempList2.Add(furthermostTile); } else { if (gridGenerator.selectedTiles.Count == 0) { tempList2.Add(closestTile); } tempList2.AddRange(gridGenerator.selectedTiles.ToArray()); } } RemoveDuplictas(tempList2); gridGenerator.DestroyTiles(DestroyOption.allList, true, false); for (int i = 0; i < 4; i++) { int indexTempList2 = Random.Range(0, tempList2.Count - 1); gridGenerator.selectedTiles.Add(tempList2[indexTempList2]); gridGenerator.GenerateSkillTiles(getStats.character.movementCard.ranges, getStats.character.movementCard.targetType, gameObject, TypesofValue.relative, false); if (allSkills.cast(getStats.character.movementCard, gridGenerator, gameObject, BattleStatus.Move, getStats)) { alreadyWent = false; break; } CheckRotation(gameObject); } }