Exemple #1
0
 private void Awake()
 {
     askill = FindObjectOfType <AllSkill>();
     MM     = FindObjectOfType <MonsterManager>();
     PrepareForEnemy();
     PC.PlayerAnimator = M.An;
     Debug.Log(PlayerPrefs.GetInt("EquipSkillNumber"));
     skillPoint    = 0;
     skillActivate = false;
 }
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         DestroyImmediate(gameObject);
     }
 }
 private void Awake()
 {
     PC.DS.GetComponent <ParticleSystem>().Stop(true);
     PC.HL.GetComponent <ParticleSystem>().Stop(true);
     PC.WW.GetComponent <ParticleSystem>().Stop(true);
     AS     = FindObjectOfType <AudioScript>();
     askill = FindObjectOfType <AllSkill>();
     MM     = FindObjectOfType <MonsterManager>();
     PrepareForEnemy();
     PC.PlayerAnimator = M.An;
     Debug.Log(PlayerPrefs.GetInt("EquipSkillNumber"));
     skillPoint    = 0;
     skillActivate = false;
 }
Exemple #4
0
    // public List<Equipment> All_Potion = new List<Equipment>();

    // Start is called before the first frame update

    private void Awake()
    {
        askill = FindObjectOfType <AllSkill>();
    }