void Start() { setshared(); Balls_temp2 = new GameObject[sharedobj.getCountNum()]; if (sharedobj.getIsGameStarted()) { BallVector3_temp = new List <Vector3>(); BallNames_temp = new List <string>(); GameObject[] Ball_temp = new GameObject[sharedobj.getBallsVector3().Count]; BallVector3_temp = sharedobj.getBallsVector3(); BallNames_temp = sharedobj.getBallsName(); for (int i = 0; i < BallVector3_temp.Count; i++) { ShowAgainBalls(i); } //Debug.Log(sharedobj.getBalls().Count); // Balls_temp2 = sharedobj.getBalls(); // foreach (GameObject g in Balls_temp2) // { // Debug.Log(g.GetComponent<Text>().text); // } // for (int i = 1; i <= sharedobj.getBalls().Count; i++) // { // GameObject newItem = Instantiate(sharedobj.getBalls() as GameObject; // } } else { numCount = sharedobj.getCountNum(); //Debug.Log(sharedobj.getIsGameStarted() + "asasasasasasaasasasas"); // GameObject newItem = Instantiate(itemPrefab) as GameObject; // RectTransform r = newItem.GetComponent<RectTransform>(); // r.position = new Vector3(100,100,0); // Debug.Log(newItem.transform.position); //create (); //createtest(); if (numCount > 70) { width = 0.9f * width; height = 0.9f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } else if (numCount > 130) { width = 0.8f * width; height = 0.8f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } else if (numCount > 200) { width = 0.5f * width; height = 0.5f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } if (sharedobj.getIsGameStarted() == false) { //Debug.Log("te0"); //Balls_temp = new List<GameObject>(); //Debug.Log("te1"); for (int i = 0; i < numCount; i++) { CreateWithFor((i + 1).ToString()); } sharedobj.setIsGameStarted(true); //Debug.Log("te3"); //sharedobj.setBalls(Balls_temp); //Debug.Log("te4"); // for (int i = 0; i < numCount; i++) // { // Debug.Log("x: " + Balls_temp[i].GetComponent<Transform>().position.x + " y: " // + Balls_temp[i].GetComponent<Transform>().position.y); // } } else { //SetSpriteBallSelected(); } //Debug.Log("jjjjjjjjjjjjjjjjj :"+ Balls_temp.Count); } }