void OnAllScenesLoaded(AllScenesLoadedEvent evt) { this.seasonInfos = new List <SeasonInfo>(); foreach (var seasonName in SeasonName.AllSeasons) { var sceneName = MainSceneManager.SeasonNameToSceneName(seasonName); var scene = SceneManager.GetSceneByName(sceneName); var seasonInfo = scene.FindInSceneDeep <SeasonInfo>(); this.seasonInfos.Add(seasonInfo); } loaded = true; }
void OnAllScenesLoadedEvent(AllScenesLoadedEvent evt) { this.allScenesLoaded = true; }