void OnAllScenesLoaded(AllScenesLoadedEvent evt)
 {
     this.seasonInfos = new List <SeasonInfo>();
     foreach (var seasonName in SeasonName.AllSeasons)
     {
         var sceneName  = MainSceneManager.SeasonNameToSceneName(seasonName);
         var scene      = SceneManager.GetSceneByName(sceneName);
         var seasonInfo = scene.FindInSceneDeep <SeasonInfo>();
         this.seasonInfos.Add(seasonInfo);
     }
     loaded = true;
 }
 void OnAllScenesLoadedEvent(AllScenesLoadedEvent evt)
 {
     this.allScenesLoaded = true;
 }