public override IProcessState Execute(BattleManager battleManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //SE battleManager.GetInputSoundProvider().SelectEnter(); battleManager.InactiveUiMonsterTradeSelectCommand(); sceneMgr.inputProvider_ = new InactiveInputProvider(); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneBattleProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); return(new CommandSelectProcess()); }
void Update() { //移動できれば移動する mapMoveActive_ = TransMove(); if (!mapMoveActive_) { StopAnim(); } AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); if (!is_move) { return; //falseは動けない } //移動 if (allSceneMgr.inputProvider_.UpSelect()) { MoveUp(); } else if (allSceneMgr.inputProvider_.DownSelect()) { MoveDown(); } else if (allSceneMgr.inputProvider_.RightSelect()) { MoveRight(); } else if (allSceneMgr.inputProvider_.LeftSelect()) { MoveLeft(); } }
public override void SelectEnter(MapManager mapManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //プレイヤーデータの初期化 PlayerTrainerData.ReleaseInstance(); //選択肢の初期化 mapManager.GetCommandParts().gameObject.SetActive(false); mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(sceneMgr.GetEventWaitTime()); //イベントの最後 //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change); }
private void Start() { Init(); AllSceneManager.GetInstance().inputProvider_ = new InactiveInputProvider(); ObjectType = MapData.MAP_STATUS.PLAYER; }
public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); if (eventMgr.EventUpdate()) { return(MonsterMenuSceneProcess.SkillSelect); } if (sceneMgr.inputProvider_.UpSelect()) { } else if (sceneMgr.inputProvider_.DownSelect()) { } else if (sceneMgr.inputProvider_.RightSelect()) { } else if (sceneMgr.inputProvider_.LeftSelect()) { } else if (sceneMgr.inputProvider_.SelectEnter() || sceneMgr.inputProvider_.SelectMouseLeftTrigger()) { eventMgr.EventTriggerNext(); } else if (sceneMgr.inputProvider_.SelectBack()) { } return(monsterMenuManager.GetNowProcessState().state_); }
private static void MapDescend(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); PlayerBattleData playerBattleData = PlayerBattleData.GetInstance(); EnemyBattleData enemyBattleData = EnemyBattleData.GetInstance(); playerTrainerData.nowMapFloor_ -= 1; mapManager.GetPlayerMoveMap().SetStartPos(new Vector3(9, 9.2f, -1)); //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え allEventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change); }
private static void BattleStart(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //エネミーの設定 enemyTrainerData.SetTrainerData(ResourcesEnemyTrainerDatasLoader.GetInstance().GetEnemyTrainerDatas(5)); //BGMの停止 allEventMgr.BGMAudioVolumeChangeEventSet(0); //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleStart1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //BGMの再生 allEventMgr.BGMAudioClipChangeEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_DeadIntro())); allEventMgr.BGMAudioPlayEventSet(); allEventMgr.BGMAudioVolumeChangeEventSet(0.3f); //戦闘の処理 EventMoveMap.BattleEvent(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Dead())); }
public IProcessState Update(BattleManager mgr) { AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); if (AllEventManager.GetInstance().EventUpdate()) { mgr.GetPlayerStatusInfoParts().ProcessIdleStart(); mgr.GetPlayerMonsterParts().ProcessIdleStart(); return(mgr.nowProcessState().NextProcess()); } if (allSceneMgr.inputProvider_.UpSelect()) { } else if (allSceneMgr.inputProvider_.DownSelect()) { } else if (allSceneMgr.inputProvider_.RightSelect()) { } else if (allSceneMgr.inputProvider_.LeftSelect()) { } else if (allSceneMgr.inputProvider_.SelectEnter() || allSceneMgr.inputProvider_.SelectMouseLeftTrigger()) { AllEventManager.GetInstance().EventTriggerNext(); } else if (allSceneMgr.inputProvider_.SelectNovelWindowActive()) { } return(this); }
public void SceneStart() { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //依存性注入 inputSoundProvider_.state_ = SaveDataSceneInputSoundState.Normal; //初期化 dataSelectInfoSprite_.sprite = ResourcesGraphicsLoader.GetInstance().GetGraphics(GraphicsPathSupervisor.GetInstance().GetPathGameStartInfo()); commandParts_.SelectReset(new Vector3(3.32f, 0.81f, -4)); //フェードイン eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 eventMgr.EventFinishSet(); }
public override void SelectEnter(MapManager mapManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //選択肢の初期化 mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); mapManager.GetPlayerMoveMap().is_move = false; mapManager.GetCommandParts().gameObject.SetActive(false); //操作の変更 sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider(); mapManager.GetProcessProvider().state_ = MapSceneProcess.EventExecute; mapManager.eventBackProcess_ = MapSceneProcess.PlayerMove; //データのセーブ SaveDataTrasfer.GetInstance().DataSave(); //SE eventMgr.SEAudioPlayOneShotEventSet(ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathSelect2())); //ノベル処理 EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), "レポートに しっかりかきのこした!"); //イベントの最後 eventMgr.EventFinishSet(); }
public override void init(BugMenuManager bugMenuManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); //習得できる技の保存 for (int i = 0; i < playerTrainerData.GetHaveSkillSize(); ++i) { bugMenuManager.SkillTradeActiveSkillsAdd(playerTrainerData.GetSkillDatas(i)); } //技の名前の反映 for (int i = 0; i < bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i) { if (i < bugMenuManager.GetSkillTradeActiveSkillsCount()) { bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(i, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_); } } //技の情報の反映 bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(0)); //技が表以上にあったら if (bugMenuManager.GetSkillTradeActiveSkillsCount() > bugMenuManager.GetCommandParts().GetCommandWindowTextsCount()) { bugMenuManager.GetDownCursor().gameObject.SetActive(true); } }
//Trigger private static bool TriggerEventTrigger(EventMoveMapTriggerState mine, PlayerEntryZone playerEntryZone, PlayerMoveMap playerMoveMap) { if (playerEntryZone.is_collider && AllSceneManager.GetInstance().inputProvider_.SelectEnter()) { if (playerMoveMap.direction == ObjectMoveMap.DIRECTION_STATUS.UP) { playerEntryZone._collision_object.direction = ObjectMoveMap.DIRECTION_STATUS.DOWN; } else if (playerMoveMap.direction == ObjectMoveMap.DIRECTION_STATUS.DOWN) { playerEntryZone._collision_object.direction = ObjectMoveMap.DIRECTION_STATUS.UP; } else if (playerMoveMap.direction == ObjectMoveMap.DIRECTION_STATUS.RIGHT) { playerEntryZone._collision_object.direction = ObjectMoveMap.DIRECTION_STATUS.LEFT; } else if (playerMoveMap.direction == ObjectMoveMap.DIRECTION_STATUS.LEFT) { playerEntryZone._collision_object.direction = ObjectMoveMap.DIRECTION_STATUS.RIGHT; } return(true); } return(false); }
private static void BattleVictory(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //技の取得 for (int i = 13; i < 26; ++i) { playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i)); } //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //選択肢の有り mapManager.monsterTradeSelectActive_ = true; //階層の移動の解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).executeEventNum_ = 1; mapManager.GetFloorObjects().GetEventMoveMaps(2).executeEventNum_ = 1; //ドアの解放 mapManager.GetFloorObjects().GetEventMoveMaps(1).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(2).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(3).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; mapManager.GetFloorObjects().GetEventMoveMaps(4).GetEventSpriteRenderer().GetSpriteRenderer().sprite = null; //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //クリア階層の増加 playerTrainerData.clearMapFloor_ += 1; //エネミーの設定 enemyTrainerData.SetTrainerData(ResourcesEnemyTrainerDatasLoader.GetInstance().GetEnemyTrainerDatas(2)); ////技の取得 //for (int i = 29; i < 43; ++i) { // playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)i)); //} //playerTrainerData.SkillAdd(new SkillData((SkillDataNumber)47)); //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("Girl/BattleVictory1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //イベントの最後 allEventMgr.EventFinishSet(); }
public override void SelectEnter(MapManager mapManager) { AllEventManager eventMgr = AllEventManager.GetInstance(); AllSceneManager sceneMgr = AllSceneManager.GetInstance(); //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //選択肢の非表示 mapManager.GetCommandParts().gameObject.SetActive(false); //選択肢の初期化 mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider()); eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Slide); }
static private bool SEAudioPlayOnshotEvent(AllEventManager mgr) { AllSceneManager.GetInstance().GetPublicAudioParts().GetSEAudioSource().PlayOneShot(mgr.eventSEAudioClips_[mgr.eventSEAudioExecuteCounter_]); mgr.eventSEAudioExecuteCounter_ += 1; return(true); }
public void ConfusionTurnSeedCreate() { //既にセットされていなかったら if (confusionTurn_ <= 0) { confusionTurn_ = AllSceneManager.GetInstance().GetRandom().Next(2, CONFUSION_TURN_LIMIT + 1); } }
public void SleepTurnSeedCreate() { //既にセットされていなかったら if (sleepTurn_ <= 0) { sleepTurn_ = AllSceneManager.GetInstance().GetRandom().Next(2, SLEEP_TURN_LIMIT + 1); } }
static private bool SEAudioVolumeChangeEvent(AllEventManager mgr) { AllSceneManager.GetInstance().GetPublicAudioParts().GetSEAudioSource().volume = mgr.eventSEAudioVolumes_[mgr.eventSEAudioExecuteCounter_]; mgr.eventSEAudioExecuteCounter_ += 1; return(true); }
static private bool BGMAudioClipChangeEvent(AllEventManager mgr) { AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = mgr.eventBGMAudioClips_[mgr.eventBGMAudioExecuteCounter_]; mgr.eventBGMAudioExecuteCounter_ += 1; return(true); }
static private bool InputProviderChangeEvent(AllEventManager mgr) { AllSceneManager.GetInstance().inputProvider_ = mgr.inputProviders_[0]; EventFinishEvent(mgr); return(true); }
static private bool SceneChangeEvent(AllEventManager mgr) { AllSceneManager.GetInstance().SceneChange(mgr.sceneStates_[0], mgr.sceneChangeModes_[0]); EventFinishEvent(mgr); return(true); }
public override void Execute(MonsterMenuManager monsterMenuManager) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect; }
/// <summary> ///メイン計算式 /// </summary> static public int BattleDamageCalculate(IMonsterData attackMonster, IMonsterData defenseMonster, ISkillData attackSkill) { //乱数の値 float[] randomValue = new float[16] { 0.85f, 0.86f, 0.87f, 0.88f, 0.89f, 0.90f, 0.91f, 0.92f, 0.93f, 0.94f, 0.95f, 0.96f, 0.97f, 0.98f, 0.99f, 1.00f, }; //乱数 float randomResult = randomValue[AllSceneManager.GetInstance().GetRandom().Next(0, 16)]; //モンスターのタイプと技のタイプの一致か否か float typeMatch = 1; if (attackMonster.tribesData_.firstElement_.state_ == attackSkill.elementType_.state_ || attackMonster.tribesData_.secondElement_.state_ == attackSkill.elementType_.state_) { typeMatch = 1.5f; } //敵モンスターと技のタイプ相性 float typeSimillar = defenseMonster.ElementSimillarChecker(attackSkill.elementType_); //補正値の初期値 4096 //技の最終威力 int realSkillPower = (int)(attackSkill.effectValue_ * (4096 / 4096)); //物理か特殊か //EffectAttackTypeState ea = attackSkill.effectValueType_.GetEffectAttackTypeState(); //モンスターの最終攻撃力 int realMonsterAttack = 0; { //if (ea.state_ == EffectAttackType.Normal) { // realMonsterAttack = (int)(attackMonster.RealAttack() * attackMonster.battleData_.RealAttackParameterRank() * (4096 / 4096)); //} realMonsterAttack = (int)(attackMonster.RealAttack() * attackMonster.battleData_.RealAttackParameterRank() * (4096 / 4096)); } //敵モンスターの最終防御力 int realMonsterDefense = 0; { //if (ea.state_ == EffectAttackType.Normal) { // realMonsterDefense = (int)(defenseMonster.RealDefense() * defenseMonster.battleData_.RealDefenseParameterRank() * (4096 / 4096)); //} realMonsterDefense = (int)(defenseMonster.RealDefense() * defenseMonster.battleData_.RealDefenseParameterRank() * (4096 / 4096)); } //(((レベル×2/5+2)×威力×A/D)/50+2) //最終ダメージ int realDamage = (int)((((attackMonster.level_ * 2 / 5 + 2) * realSkillPower * realMonsterAttack / realMonsterDefense) / 50) * randomResult * typeMatch * typeSimillar); return(realDamage); }
public override void Execute(MonsterMenuManager monsterMenuManager) { AllSceneManager sceneMgr = AllSceneManager.GetInstance(); AllEventManager eventMgr = AllEventManager.GetInstance(); //先頭がダウンしていたら if (!PlayerBattleData.GetInstance().GetMonsterDatas(0).battleActive_) { PlayerBattleData.GetInstance().changeMonsterNumber_ = monsterMenuManager.selectMonsterNumber_; PlayerBattleData.GetInstance().changeMonsterSkillNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber(); PlayerBattleData.GetInstance().changeMonsterActive_ = true; //操作の変更 sceneMgr.inputProvider_ = new InactiveInputProvider(); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2)); //フェードアウト eventMgr.EventSpriteRendererSet( sceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); eventMgr.AllUpdateEventExecute(0.4f); //シーンの切り替え eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue); } else { if (PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).battleActive_ && PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None) { monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.SkillSelect; //技の情報の反映 monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0)); //技の選択肢の初期化 monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive(); monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true); //モンスターの交換中 monsterMenuManager.monsterTradeSelectSkill_ = true; } } }
public override bool EffectValueEventSet(BattleManager mgr, BTrainerBattleData attackTrainerBattleData, BTrainerBattleData defenseTrainerBattleData, EffectParts attackEffectParts, EffectParts defenseEffectParts, MonsterParts defenseMonsterParts, StatusInfoParts attackStatusInfoParts, StatusInfoParts defenseStatusInfoParts, DreamPointInfoParts attackDreamPointInfoParts, DreamPointInfoParts defenseDreamPointInfoParts, IMonsterData attackMonsterData, ISkillData attackSkillData, IMonsterData defenseMonsterData) { //攻撃の成功判定 //技の命中率×命中補正値M×ランク補正 bool skillSuccess = AllSceneManager.GetInstance().GetRandom().Next(0, 100) < (int)(attackSkillData.successRateValue_ * (4096 / 4096)); //技が失敗した時の説明 if (!skillSuccess) { AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), "しかし " + attackTrainerBattleData.GetUniqueTrainerName() + attackMonsterData.uniqueName_ + "は\nうまく きめられなかった!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); AllEventManager.GetInstance().EventWaitSet(1.0f); return(false); } //ヒットポイントの変動 attackMonsterData.nowHitPoint_ += (int)attackSkillData.effectValue_; if (attackMonsterData.nowHitPoint_ > attackMonsterData.RealHitPoint()) { attackMonsterData.nowHitPoint_ = attackMonsterData.RealHitPoint(); } //技のアニメーション attackSkillData.EffectAnimetionEventSet(attackEffectParts); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //ヒットポイントのゲージの変動イベントの設定 float hpGaugeFillAmount = t13.Utility.ValueForPercentage(attackMonsterData.RealHitPoint(), attackMonsterData.nowHitPoint_, 1); AllEventManager.GetInstance().HpGaugePartsSet(attackStatusInfoParts.GetFrameParts().GetHpGaugeParts(), hpGaugeFillAmount, attackMonsterData); AllEventManager.GetInstance().HpGaugePartsUpdateExecuteSet(HpGaugePartsEventManagerExecute.GaugeUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(0.5f); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //文字列の処理 AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), attackTrainerBattleData.GetUniqueTrainerName() + attackMonsterData.uniqueName_ + "は\nたいりょくを かいふくした!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); return(true); }
public override bool EffectValueEventSet(BattleManager mgr, BTrainerBattleData attackTrainerBattleData, BTrainerBattleData defenseTrainerBattleData, EffectParts attackEffectParts, EffectParts defenseEffectParts, MonsterParts defenseMonsterParts, StatusInfoParts attackStatusInfoParts, StatusInfoParts defenseStatusInfoParts, DreamPointInfoParts attackDreamPointInfoParts, DreamPointInfoParts defenseDreamPointInfoParts, IMonsterData attackMonsterData, ISkillData attackSkillData, IMonsterData defenseMonsterData) { //攻撃の成功判定 //技の命中率×命中補正値M×ランク補正 bool skillSuccess = AllSceneManager.GetInstance().GetRandom().Next(0, 100) < (int)(attackSkillData.successRateValue_ * (4096 / 4096)); //技が失敗した時の説明 if (!skillSuccess) { AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), "しかし " + attackTrainerBattleData.GetUniqueTrainerName() + attackMonsterData.uniqueName_ + "は\nうまく きめられなかった!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); AllEventManager.GetInstance().EventWaitSet(1.0f); return(false); } //ドリームポイントの変動 attackTrainerBattleData.DreamPointAddValue((int)attackSkillData.effectValue_); defenseTrainerBattleData.DreamPointAddValue(-(int)attackSkillData.effectValue_); //技のアニメーション attackSkillData.EffectAnimetionEventSet(attackEffectParts); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //DPの演出のイベント defenseDreamPointInfoParts.DPEffectEventSet(defenseTrainerBattleData.GetDreamPoint()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //DPの演出のイベント attackDreamPointInfoParts.DPEffectEventSet(attackTrainerBattleData.GetDreamPoint()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); //文字列の処理 AllEventManager.GetInstance().EventTextSet(mgr.GetNovelWindowParts().GetNovelWindowEventText(), attackTrainerBattleData.GetUniqueTrainerName() + attackMonsterData.uniqueName_ + "は\nドリームポイントを うばった!"); AllEventManager.GetInstance().EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate); AllEventManager.GetInstance().AllUpdateEventExecute(mgr.GetEventContextUpdateTime()); //ウェイト AllEventManager.GetInstance().EventWaitSet(mgr.GetEventWaitTime()); return(true); }
private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //BGMの再生 AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); AllSceneManager.GetInstance().GetPublicAudioParts().GetBGMAudioSource().Play(); //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("FinalDocter/BattleLose1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //プレイヤーデータの初期化 PlayerTrainerData.ReleaseInstance(); //選択肢の初期化 mapManager.GetCommandParts().gameObject.SetActive(false); mapManager.GetCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4)); //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(3.5f); //イベントの最後 //シーンの切り替え //allEventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change); //ゲームの終了 t13.UnityUtil.GameQuit(); }
private static void BattleLose(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //BGMの再生 allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().clip = ResourcesSoundsLoader.GetInstance().GetSounds(SoundsPathSupervisor.GetInstance().GetPathDreamers_Map()); allSceneMgr.GetPublicAudioParts().GetBGMAudioSource().Play(); //手持ちモンスターの回復 for (int i = 0; i < playerTrainerData.GetHaveMonsterSize(); ++i) { playerTrainerData.GetMonsterDatas(i).battleActive_ = true; playerTrainerData.GetMonsterDatas(i).nowHitPoint_ = playerTrainerData.GetMonsterDatas(i).RealHitPoint(); } //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("Man/BattleLose1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } //フェードアウト allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 1) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //ウェイト allEventMgr.EventWaitSet(allSceneMgr.GetEventWaitTime() * 2); //フェードイン allEventMgr.EventSpriteRendererSet( allSceneMgr.GetPublicFrontScreen().GetEventScreenSprite() , null , new Color(0, 0, 0, 0) ); allEventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor); allEventMgr.AllUpdateEventExecute(0.4f); //イベントの最後 allEventMgr.EventFinishSet(); }
public override void Execute(MonsterMenuManager monsterMenuManager) { //入れ替え状態に変更 monsterMenuManager.swapSelectNumber_ = monsterMenuManager.selectMonsterNumber_; monsterMenuManager.swapActive_ = true; //バレットの色の変更 monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(2).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 255); monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false); //操作の変更 AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider(); monsterMenuManager.GetNowProcessState().state_ = MonsterMenuSceneProcess.MonsterSelect; }
private static void TradeSuccess(EventMoveMap eventMoveMap, MapManager mapManager) { AllEventManager allEventMgr = AllEventManager.GetInstance(); AllSceneManager allSceneMgr = AllSceneManager.GetInstance(); PlayerTrainerData playerTrainerData = PlayerTrainerData.GetInstance(); EnemyTrainerData enemyTrainerData = EnemyTrainerData.GetInstance(); mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_ = 0.5f; mapManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In; //ノベル処理 { string context = ResourcesTextsLoader.GetInstance().GetTexts("Man/TradeSuccess1"); EventMoveMap.NovelEvent(mapManager.GetNovelWindowParts(), context, mapManager.GetCharacterEventSprite()); } }