void Start() { allpoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); if (allpoints == null) { Debug.Log("The game object -PointsController- not find in scene"); } moneyCollect = GameObject.Find("PointsController").GetComponent <MoneyCollect>(); if (moneyCollect == null) { Debug.Log("The game object -PointsController- not find in scene"); } pointsCollect = GameObject.Find("PointsController").GetComponent <PointsCollect>(); if (pointsCollect == null) { Debug.Log("The game object -PointsController- not find in scene"); } nightController = GetComponent <NightController>(); storageTime = Time.time + waitTime; storageTimeDay = Time.time + dayChange; }
private async Task _setCovMatrix() { //var tasks = new List<Task>(); //object lc = new object(); _covMatrix = new double[AllPoints.Count][]; for (int i = 0; i < Dimension; i++) { _covMatrix[i] = new double[AllPoints.Count]; for (int j = 0; j < Dimension; j++) { //tasks.Add(Task.Run(() => //{ double val = -1; for (int k = 0; k < AllPoints.Count; k++) { var avI = AllPoints.Average(el => el.Characters[i]); var avJ = AllPoints.Average(el => el.Characters[j]); val += (AllPoints[k].Characters[i] - avI) * (AllPoints[k].Characters[j] - avJ); } //lock (lc) //{ _covMatrix[i][j] = (double)val / (AllPoints.Count - 1); //} //})); } } //await Task.WhenAll(tasks); }
void Start() { allPoints = GetComponent <AllPoints>(); finishGame = GetComponent <FinishGame>(); vibration = GetComponent <Vibration>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); if (levelManager == null) { Debug.Log("The game object -LevelManager- not find in scene"); } timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); if (timeController == null) { Debug.Log("The game object -TimeController- not find in scene"); } moneyCollect = GetComponent <MoneyCollect>(); if (moneyCollect == null) { Debug.Log("The game object -PointsController- not find in scene"); } alertButton = GameObject.Find("LevelManager").GetComponent <AlertButton>(); if (alertButton == null) { Debug.Log("The object -LevelManager- Dont find in scene"); } finishAnimation = GameObject.Find("LevelManager").GetComponent <FinishAnimationController>(); }
public override void Build() { AllPoints.Clear(); if (closedCurve) { Close(); } CaculateSpline(); var totalSudivisions = Nodes.Count * TOTAL_SUBDIVISIONS_PER_NODE; PathLength = 0.0f; float timePerSlice = 1.0f / totalSudivisions; SegmentTimeForDistance.Clear(); var lastPoint = GetPosition(0.0f); for (var i = 1; i < totalSudivisions + 1; i++) { float currentTime = timePerSlice * i; var currentPoint = GetPosition(currentTime); PathLength += Vector3.Distance(currentPoint, lastPoint); lastPoint = currentPoint; SegmentTimeForDistance.Add(currentTime, PathLength); } }
/// <summary> /// Remove all points corresponding to the argument date. Do nothing if there are no appearances for the date. /// </summary> /// </summary> /// <param name="date">date to remove.</param> public void RemovePoints(DateType date) { if (this.AllPoints.Exists(dateCheck => dateCheck.Date == date)) { this.AllPoints.Remove(AllPoints.Find(dateCheck => dateCheck.Date == date)); } this.ModelUpdateEvent?.Invoke(this, EventArgs.Empty); }
/// <summary> /// Remove all points corresponding to the argument date. Do nothing if there are no appearances for the date. /// </summary> /// </summary> /// <param name="date">date to remove.</param> public void RemovePoints(DateType date) { if (AllPoints.Exists(dateCheck => dateCheck.Date == date)) { AllPoints.Remove(AllPoints.Find(dateCheck => dateCheck.Date == date)); } this.PositionPoints = this.CalculatePositionPoints(); }
private void DrawPoints(IWorkbook Doc) { AllPoints.Clear(); int errcount = 0; ISheet Sheet = Doc.GetSheetAt(0); for (int i = 1; i < Sheet.PhysicalNumberOfRows; i++) { if (Sheet.GetRow(i) != null) { try { IRow Row = Sheet.GetRow(i); string name = Row.GetCell(0).ToString(); string badsymbol = @"'"; double X = Convert.ToDouble(Row.GetCell(1).ToString().Replace('.', ',').Replace(badsymbol, "").Replace(" ", "")); double Y = Convert.ToDouble(Row.GetCell(2).ToString().Replace('.', ',').Replace(badsymbol, "").Replace(" ", "")); double Z = Convert.ToDouble(Row.GetCell(3).ToString().Replace('.', ',').Replace(badsymbol, "").Replace(" ", "")); NodePoint iNode = new NodePoint(name, X, Y, Z, null); AllPoints.Add(iNode); } catch { errcount++; } } } //// CATIA = (INFITF.Application)Marshal.GetActiveObject("Catia.Application"); var partDoc = CATIA.ActiveDocument as PartDocument; if (partDoc != null) { var Part = partDoc.Part; var HBodies = Part.HybridBodies; var HBody = HBodies.Add(); HBody.set_Name("Import Points_" + AllPoints.Count.ToString()); Part.Update(); var ShapeFactory = Part.HybridShapeFactory as HybridShapeFactory; foreach (NodePoint iNode in AllPoints) { var Point = ShapeFactory.AddNewPointCoord(iNode.X, iNode.Y, iNode.Z); Point.set_Name(iNode.Name); iNode.link = Point as HybridShapeTypeLib.Point; HBody.AppendHybridShape(Point); } Part.Update(); } else { throw new InvalidOperationException("Документ не найден.Проставление точек невозможно при работе с CATProduct.Откройте нужную деталь(CATPart) отдельно."); } }
void Start() { allPoints = GetComponent <AllPoints>(); technologyItens = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); scienceItens = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); armyItens = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); populationsItens = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); energyItens = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); foodItens = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); natureItens = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); waterItens = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); }
private static Target GetTownHallPoints(this TownHall th) { Target target = new Target(); target.Center = th.Location.GetCenter(); //Center of the Town Hall that was found. target.Edge = Origin.PointOnLineAwayFromEnd(target.Center, _townHallCenterToOuterEdgeDistance); target.NearestRedLine = AllPoints.OrderBy(p => p.DistanceSq(target.Edge)).First(); target.EdgeToRedline = target.Edge.DistanceSq(target.NearestRedLine); target.TargetBuilding = th; return(target); }
private static bool IsPointOutsideRedline(this PointFT start) { var nearestRedLine = AllPoints.OrderBy(p => p.DistanceSq(start)).First(); var distance = start.DistanceSq(nearestRedLine); if (distance == 0) { return(true); } else { return(false); } }
public override Vector3 GetPosition(float time) { if (AllPoints != null && AllPoints.ContainsKey(time)) { return(AllPoints[time]); } int numSections = Nodes.Count - 1; int currentNode = Mathf.Min(Mathf.FloorToInt(time * (float)numSections), numSections - 1); float u = time * (float)numSections - (float)currentNode; Vector3 point = GetHermitNode(currentNode + 1, u); AllPoints.Add(time, point); return(point); }
void Start() { allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); firstBuy = GameObject.Find("UpdateWorld").GetComponent <FirstBuy>(); infoShop = GetComponent <InfoShopPageController>(); technology = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); army = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); food = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); water = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); nature = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); }
public override Vector3 GetPosition(float time) { if (time == 0) { return(Nodes[0].Position); } if (AllPoints != null && AllPoints.ContainsKey(time)) { return(AllPoints[time]); } Vector3 output = cubicSplineInterpolation(time); AllPoints.Add(time, output); return(output); }
public static PointFT[] GetFunnelingPoints(this Target mainGroupDeployPoint, double angleOfFunnel) { //Get the Distance From the Origin to the Center - main deploy point. var distance = Math.Sqrt((Math.Pow(mainGroupDeployPoint.DeployGrunts.X - 0, 2) + Math.Pow(mainGroupDeployPoint.DeployGrunts.Y - 0, 2))); Log.Debug($"[Berts Algorithms] Distance {distance.ToString("F1")}"); Log.Debug($"[Berts Algorithms] Main ({mainGroupDeployPoint.DeployGrunts.X.ToString("F1")},{mainGroupDeployPoint.DeployGrunts.Y.ToString("F1")})"); //Determine the angle of the main deploy point from the X-axis. double ang1 = Math.Atan(mainGroupDeployPoint.DeployGrunts.Y / mainGroupDeployPoint.DeployGrunts.X); //Determine the Angles of the funnel points from the X-axis, by adding/subtracting half of the desired angle of the funnel. var ang2 = ang1 + (angleOfFunnel / 2); var ang3 = ang1 - (angleOfFunnel / 2); Log.Debug($"[Berts Algorithms] Funneling Points - Angles from X:{mainGroupDeployPoint.DeployGrunts.X} Main:{ang1} Funnel1:{ang2} Funnel2:{ang3}"); //Determine the Funnel Points PointFT funnel1; PointFT funnel2; if (mainGroupDeployPoint.DeployGrunts.X > 0) { funnel1 = SafePoint(-(float)(distance * Math.Cos(ang2)), -(float)(distance * Math.Sin(ang2))); funnel2 = SafePoint(-(float)(distance * Math.Cos(ang3)), -(float)(distance * Math.Sin(ang3))); } else { funnel1 = SafePoint((float)(distance * Math.Cos(ang2)), (float)(distance * Math.Sin(ang2))); funnel2 = SafePoint((float)(distance * Math.Cos(ang3)), (float)(distance * Math.Sin(ang3))); } Log.Debug($"[Berts Algorithms] Point1 ({funnel1.X.ToString("F1")},{funnel1.Y.ToString("F1")})"); Log.Debug($"[Berts Algorithms] Point2 ({funnel2.X.ToString("F1")},{funnel2.Y.ToString("F1")})"); //Find the closest Redline points to these two funnel points. var red1 = AllPoints.OrderBy(p => p.DistanceSq(funnel1)).First(); var red2 = AllPoints.OrderBy(p => p.DistanceSq(funnel2)).First(); //Return the two points List <PointFT> points = new List <PointFT>(); points.Add(red1); points.Add(red2); return(points.ToArray()); }
public override Vector3 GetPosition(float time) { if (AllPoints != null && AllPoints.ContainsKey(time)) { return(AllPoints[time]); } int N = Nodes.Count - 1; Vector3 point = deCasteljauBezier(N, 0, time); AllPoints.Add(time, point); return(point); // float d = 1f - time; //return d * d * d * Nodes[0].Position + 3f * d * d * time * Nodes[1].Position + 3f * d * time * time * Nodes[2].Position + time * time * time * Nodes[3].Position; }
private void Start() { allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); if (allPoints == null) { Debug.Log("The script energy dont fint the Game Object 'PointsController'"); } moneyCollect = GameObject.Find("PointsController").GetComponent <MoneyCollect>(); if (moneyCollect == null) { Debug.Log("The script energy dont fint the Game Object 'PointsController'"); } requirement = GameObject.Find("ItensRequirementManager").GetComponent <EnergyRequirement>(); if (requirement == null) { Debug.Log("The script energy dont find the Game Object 'ItensRequirementManager'"); } musicController = GameObject.Find("LevelManager").GetComponent <MusicController>(); SetCompanyValue = CompanyValue; }
void Start() { //Debug.Log(PlayerPrefs.GetFloat("Difficult")); allPoints = GetComponent <AllPoints>(); randonDestroy = GetComponent <RandonDestroy>(); removePoints = GetComponent <RemovePointsController>(); timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); if (timeController == null) { Debug.Log("The object 'TimeController' not find in scene"); } worldController = GameObject.Find("LevelManager").GetComponent <WorldController>(); if (worldController == null) { Debug.Log("The object 'LevelManager' not find in scene"); } technology = GameObject.Find("ItensBuyManager").GetComponent <TechnologyItens>(); science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); army = GameObject.Find("ItensBuyManager").GetComponent <ArmyItens>(); food = GameObject.Find("ItensBuyManager").GetComponent <FoodItens>(); water = GameObject.Find("ItensBuyManager").GetComponent <WaterItens>(); population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); nature = GameObject.Find("ItensBuyManager").GetComponent <NatureItens>(); energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); if (PlayerPrefs.GetInt("NewGame") == 1) { randonDestroy.LotteryNumbers(); SavePrefabs("Save"); DeleteData(); ResetData(); SavePrefabs("Load"); SaveData(); } else { LoadData(); } }
private void Form1_Load(object sender, EventArgs e) { comboBox1.DisplayMember = "Name"; comboBox1.DataSource = Helpers.HelpUrls.AllHelps; comboBox1.SelectedIndex = 0; comboBox1.SelectedIndexChanged += comboBox1_SelectedIndexChanged; APIHelper.RegisterHotKey(Handle, 100, APIHelper.KeyModifiers.Alt, Keys.S); AllMaps.Init_AllMaps(); comb_map.Items.Clear(); comb_map.DisplayMember = "NameDetail"; comb_map.ValueMember = "Key"; var dt = AllMaps.Data.Select(x => x.Value); comb_map.DataSource = dt.ToArray(); comb_map.SelectedIndex = 0; AllPlaces.Init_Place(); AllPoints.Init_Points(); button7_Click(null, null); }
public static Target TargetDarkElixirStorage(CacheBehavior behavior = CacheBehavior.Default) { var target = new Target(); var des = DarkElixirStorage.Find(behavior); target.ValidTarget = false; if (des.Length > 0) { target.ValidTarget = true; target.TargetBuilding = des[0]; target.Center = des[0].Location.GetCenter(); target.Edge = Origin.PointOnLineAwayFromEnd(target.Center, _DEStorageCenterToOuterEdgeDistance); target.NearestRedLine = AllPoints.OrderBy(p => p.DistanceSq(target.Edge)).First(); target.EdgeToRedline = target.Edge.DistanceSq(target.NearestRedLine); //Fill the DeployGrunts Property with where out main dragon force should go. target.DeployGrunts = Origin.PointOnLineAwayFromEnd(target.NearestRedLine, 0.2f); //TODO Move to Constants.. } return(target); }
public override int GetHashCode() { return(AllPoints.GetHashCode()); }
public static Target[] GenerateTargets(string algorithmName, float minimumDistance, bool ignoreGold, bool ignoreElixir, string AttackId, out double avgFillstate, out double avgCollectorLvl, CacheBehavior behavior = CacheBehavior.Default, bool outputDebugImage = false, bool activeBase = false) { // Find all Collectors & storages just sitting around... List <Building> buildings = new List <Building>(); //Get a list of Gold Mines. List <GoldMine> goldMines = new List <GoldMine>(); goldMines.AddRange(GoldMine.Find(behavior)); //Get a list of Elixir Collectors. List <ElixirCollector> elixirCollectors = new List <ElixirCollector>(); elixirCollectors.AddRange(ElixirCollector.Find(behavior)); avgFillstate = 0; //Get the Average Fill State of all the Elixir Collectors - From this we can tell what percentage of the loot is in Collectors. if (elixirCollectors.Count > 1) { avgFillstate = elixirCollectors.Average(c => c.FillState); } //Log the Average Fill State of aLL elixir Collectors... Log.Debug($"[Berts Algorithms] - Fill State Average of ALL Elixir Collectors: {(avgFillstate * 10).ToString("F1")}"); if (!ignoreGold) { buildings.AddRange(goldMines); if (activeBase) { buildings.AddRange(GoldStorage.Find(behavior)); } } if (!ignoreElixir) { buildings.AddRange(elixirCollectors); if (activeBase) { buildings.AddRange(ElixirStorage.Find(behavior)); } } //Determine the Average Collector Level. avgCollectorLvl = 0; if (ignoreGold && !ignoreElixir) { if (elixirCollectors.Count(c => c.Level.HasValue) > 1) { avgCollectorLvl = elixirCollectors.Where(c => c.Level.HasValue).Average(c => (int)c.Level); } } else if (ignoreElixir && !ignoreGold) { if (goldMines.Count(c => c.Level.HasValue) > 1) { avgCollectorLvl = goldMines.Where(c => c.Level.HasValue).Average(c => (int)c.Level); } } else if (!ignoreElixir && !ignoreGold) { if (buildings.Count(c => c.Level.HasValue) > 1) { avgCollectorLvl = buildings.Where(c => c.Level.HasValue).Average(c => (int)c.Level); } } //We always includ DarkElixir - Because who doesnt love dark Elixir? buildings.AddRange(DarkElixirDrill.Find(behavior)); if (activeBase) { buildings.AddRange(DarkElixirStorage.Find(behavior)); } List <Target> targetList = new List <Target>(); foreach (Building building in buildings) { Target current = new Target(); current.TargetBuilding = building; current.Center = building.Location.GetCenter(); current.Edge = Origin.PointOnLineAwayFromEnd(current.Center, 1.0f); current.NearestRedLine = AllPoints.OrderBy(p => p.DistanceSq(current.Edge)).First(); current.CenterToRedline = current.Center.DistanceSq(current.NearestRedLine); if (current.CenterToRedline < minimumDistance) //Compare distance to Redline to the Minimum acceptable distance Passed in { Log.Debug($"[Berts Algorithms] Distance from {current.Name} to red point: {Math.Sqrt(current.CenterToRedline).ToString("F1")}, Min Distance: {Math.Sqrt(minimumDistance).ToString("F1")} - GO!"); current.DeployGrunts = current.Center.PointOnLineAwayFromEnd(current.NearestRedLine, _gruntDeployDistanceFromRedline); //Barbs & Goblins current.DeployRanged = current.Center.PointOnLineAwayFromEnd(current.NearestRedLine, _rangedDeployDistanceFromRedline); //Archers & Minions targetList.Add(current); } else { Log.Debug($"[Berts Algorithms] Distance from {current.Name} to red point: {Math.Sqrt(current.CenterToRedline).ToString("F1")}, Min Distance: {Math.Sqrt(minimumDistance).ToString("F1")} - TOO FAR!"); } } if (outputDebugImage) { OutputDebugImage(algorithmName, buildings, targetList, AttackId); } return(targetList.ToArray()); }
void Start() { allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); nightController = GameObject.Find("TimeController").GetComponent <NightController>(); }
void Start() { science = GameObject.Find("ItensBuyManager").GetComponent <ScienceItens>(); allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); }
private void Start() { allPoints = GetComponent <AllPoints>(); }
/// <summary> /// Update the points earnt for position for the indicated athlete on the indicated date. /// </summary> /// <param name="date">date of the event</param> /// <param name="points">earned points</param> public void UpdatePositionPoints(DateType date, int points) { AllPoints.Find(allPoints => allPoints.Date == date).PositionPoints = points; this.PositionPoints = this.CalculatePositionPoints(); }
/// <summary> /// Add a new entry to represent a new event. /// </summary> /// <param name="date">Date of the event</param> public void AddNewEvent(CommonPoints newPoints) { AllPoints.Add(newPoints); this.PositionPoints = this.CalculatePositionPoints(); }
void Start() { allPoints = GetComponent <AllPoints>(); timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); vibration = GetComponent <Vibration>(); }
void Start() { population = GameObject.Find("ItensBuyManager").GetComponent <PopulationsItens>(); allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); }
void Start() { energy = GameObject.Find("ItensBuyManager").GetComponent <EnergyItens>(); allPoints = GameObject.Find("PointsController").GetComponent <AllPoints>(); }
void Start() { allPoints = GetComponent <AllPoints>(); timeController = GameObject.Find("TimeController").GetComponent <TimeController>(); totalDays = timeController.totalDays + eachDays; }