Exemple #1
0
        /// <summary>
        /// Create a fresh start for an <see cref="Neat"/> object
        /// </summary>
        private void Reset()
        {
            AllConnections.Clear();
            AllNodes.Clear();
            AllClients.Clear();

            for (int i = 0; i < Constants.InputSize; i++)
            {
                NodeGene node = CreateNode();
                node.X = 0.1;;
                node.Y = (i + 1) / (double)(Constants.InputSize + 1);
            }

            for (int i = 0; i < Constants.OutputSize; i++)
            {
                NodeGene node = CreateNode();
                node.X = 0.9;;
                node.Y = (i + 1) / (double)(Constants.OutputSize + 1);

                ActivationEnumeration a = ActivationEnumeration.Random();
                node.Activation     = a.Activation;
                node.ActivationName = a.Name;
            }

            for (int i = 0; i < Constants.MaxClients; i++)
            {
                Client c = new Client(EmptyGenome());
                AllClients.Add(c);
            }
        }
Exemple #2
0
 public void EmptyAllNodes()
 {
     lock (AllNodesLock)
     {
         AllNodes.Clear();
         NodeCount = 0;
     }
 }
        public void ClearNodes()
        {
            CtrlPressed = false;

            CurrentMouseMode?.End(Event.current?.mousePosition ?? Vector2.zero);
            CurrentMouseMode = null;

            OnDeleteNode.Clear();
            OnSelectNode.Clear();
            OnDeleteNode.Clear();

            SelectedNodes.Clear();
            AllNodes.Clear();
        }
Exemple #4
0
        public void ClearNodes()
        {
            CtrlPressed = false;

            CurrentMouseMode?.End(Event.current?.mousePosition ?? Vector2.zero);
            CurrentMouseMode = null;

            OnDeleteNode.Clear();
            OnSelectNode.Clear();
            OnDeleteNode.Clear();

            SelectedNodes.Clear();

            foreach (var node in AllNodes)
            {
                node.OnDestroy();
            }

            AllNodes.Clear();
        }
        public void CreateTree(List <FileBlock> fileBlocks)
        {
            AllNodes.Clear();

            List <HATNode <T> > AllParentsNodeTemp = new List <HATNode <T> >();

            ServerBob server = new ServerBob();
            AliceUser user   = new AliceUser();

            server.User = user;
            user.Server = server;
            server.setKeysWithUser();



            fileBlocks = fileBlocks.OrderBy(x => x.Index).ToList();

            for (int i = 0; i < fileBlocks.Count; i = i + 2)
            {
                HATNode <T> left = new HATNode <T>();
                left.Hash           = fileBlocks[i].ContentHash;
                left.Tag            = user.EncryptMessage(left.Hash);
                left.IsBlockNode    = true;
                left.FileBlockIndex = i;
                left.Version        = 1;
                AllNodes.Add(left);

                HATNode <T> right = new HATNode <T>();
                if (i + 1 < fileBlocks.Count)
                {
                    right.Hash           = fileBlocks[i + 1].ContentHash;
                    right.Tag            = user.EncryptMessage(right.Hash);
                    right.IsBlockNode    = true;
                    right.FileBlockIndex = i + 1;
                    right.Version        = 1;
                    AllNodes.Add(right);
                }

                HATNode <T> parent = new HATNode <T>();

                parent.Left           = left;
                parent.Right          = right;
                parent.IsBlockNode    = false;
                parent.FileBlockIndex = -1;

                if (i + 1 < fileBlocks.Count)
                {
                    parent.Hash = Utility.ComputeHashAsString(left.Hash + right.Hash);
                }
                else
                {
                    parent.Hash = Utility.ComputeHashAsString(left.Hash);
                }

                AllNodes.Add(parent);
                AllParentsNodeTemp.Add(parent);
            }
            CreateTree(AllParentsNodeTemp);
            SetNodeIndexes();
            SetLeafNodeCount();
        }
Exemple #6
0
 public override void OnAbort()
 {
     aborted = GameTime;
     AllNodes.Clear();
 }