void Start() { AllNationData.Init(); GeneratorSettings.Initialize(); s_generation_manager = this; m_content = new List <GameObject>(); m_log_content = new List <GameObject>(); load_layouts(); load_nation_data(); update_nations(); hide_controls(); }
private void Start() { AllNationData.Init(); GeneratorSettings.Initialize(); s_generation_manager = this; m_content = new List <GameObject>(); m_log_content = new List <GameObject>(); Application.logMessageReceived += handle_log; load_name_data(); load_layouts(); load_nation_data(); update_nations(); hide_controls(); OnBorderColorUpdate(); OnOverlayColorUpdate(); }