Exemple #1
0
    public void AddItemToAllItemsByType(Item item)
    {
        if (AllItemsByType.ContainsKey(item.Type))
        {
            AllItemsByType[item.Type] += 1;
            return;
        }

        AllItemsByType.Add(item.Type, 1);
    }
Exemple #2
0
    public eItemType GetRandomFromAllItems()
    {
        int rand = UnityEngine.Random.Range(0, AllItemsByType.Count);

        return(AllItemsByType.ElementAt(rand).Key);
    }