Exemple #1
0
    /// <summary>
    /// 构建层级面板数据
    /// </summary>
    /// <param name="gameObj"> 创建对象,包含子物体 </param>
    public void CreatTree(GameObject gameObj)
    {
        m_CurrentGenerateDatas.Clear();
        HierarchyData data = new HierarchyData();
        string        id   = GameTools.Instance.GenerateMD5(gameObj.name);

        data.CurID    = id;
        data.ParentID = m_InitHierarchy.ToString();
        data.CurName  = gameObj.name;
        m_CurrentGenerateDatas.Add(data);
        AllGameObjectDic.Add(id, gameObj);
        ChildTree(gameObj, m_InitHierarchy + 1);
    }
Exemple #2
0
    /// <summary>
    ///  添加子物体
    /// </summary>
    private void ChildTree(GameObject gameObj, int count)
    {
        int index = gameObj.transform.childCount;

        if (index > 0)
        {
            for (int i = 0; i < index; i++)
            {
                HierarchyData data = new HierarchyData();
                GameObject    obj  = gameObj.transform.GetChild(i).gameObject;
                if (obj.activeInHierarchy == true)
                {
                    SumCount++;
                    obj.name = obj.name + "_" + SumCount.ToString();
                    string id = GameTools.Instance.GenerateMD5(obj.name);
                    data.CurID    = id;
                    data.CurName  = obj.name;
                    data.ParentID = GameTools.Instance.GenerateMD5(gameObj.name);
                    m_CurrentGenerateDatas.Add(data);
                    if (!AllGameObjectDic.ContainsKey(id))
                    {
                        AllGameObjectDic.Add(id, obj);
                    }
                    else
                    {
                        Debug.LogError("出现相同的Key值!字典错误!");
                    }

                    if (obj.transform.childCount > 0)
                    {
                        ChildTree(obj, count + 1);
                    }
                }
            }
        }
    }