Exemple #1
0
 private void Update()
 {
     foreach (EnemyMarker marker in enemyMarkers)
     {
         if (Vector3.Distance(marker.transform.position, playerTransform.transform.position) < 100f && player.isPlayerAlive)
         {
             if (Random.Range(0, 7000) == 10)
             {
                 _allEnemies.AddEnemy(_enemyFactory.Create(marker.enemyType, marker.transform.position));
             }
         }
     }
 }