protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); BlockSpriteFactory.Instance.LoadAllTextures(Content); ItemSpriteFactory.Instance.LoadAllTextures(Content); PipeSpriteFactory.Instance.LoadAllTextures(Content); EnemySpriteFactory.Instance.LoadAllTextures(Content); MarioSpriteFactory.Instance.LoadAllTextures(Content); GameUtilities.Game = this; currentTest = 1; isInitializing = true; testHandler = new AllCollisionHandler(); }
public bool TestMarioBlockCollisions() { IGameObject marioLeftBlock = new Mario(new Vector2(40, 52)); IGameObject leftBlock = new BrickBlock(new Vector2(50, 50)); IGameObject marioTopBlock = new Mario(new Vector2(101, 90)); IGameObject topBlock = new BrickBlock(new Vector2(100, 100)); IGameObject marioRightBlock = new Mario(new Vector2(160, 153)); IGameObject rightBlock = new BrickBlock(new Vector2(150, 150)); IGameObject marioBottomBlock = new Mario(new Vector2(200, 210)); IGameObject bottomBlock = new BrickBlock(new Vector2(200, 200)); IGameObject marioNoBlock = new Mario(new Vector2(0, 100)); IGameObject noCollisionBlock = new BrickBlock(new Vector2(0, 0)); Dictionary <Tuple <ObjectType, ObjectType, Object2Side>, ICollisionCommand> testDictionary = new Dictionary <Tuple <ObjectType, ObjectType, Object2Side>, ICollisionCommand> { { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Block, Object2Side.Top), new MarioBlockCollisionTopCommand() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Block, Object2Side.Right), new MarioBlockCollisionRightCommand() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Block, Object2Side.Bottom), new MarioBlockCollisionBottomCommand() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Block, Object2Side.Left), new MarioBlockCollisionLeftCommand() } }; AllCollisionHandler testHandler = new AllCollisionHandler(testDictionary); Console.WriteLine("Tests for collision side of Mario-Brick collisions."); string leftOutputDetails = "Succesful recognition of left side of block collision: "; bool leftCollision = TestCollisionSide(leftOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioLeftBlock.Destination, leftBlock.Destination), Object2Side.Left); string topOutputDetails = "Succesful recognition of top side of block collision: "; bool topCollision = TestCollisionSide(topOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioTopBlock.Destination, topBlock.Destination), Object2Side.Top); string rightOutputDetails = "Succesful recognition of right side of block collision: "; bool rightCollision = TestCollisionSide(rightOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioRightBlock.Destination, rightBlock.Destination), Object2Side.Right); string bottomOutputDetails = "Succesful recognition of bottom side of block collision: "; bool bottomCollision = TestCollisionSide(bottomOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioBottomBlock.Destination, bottomBlock.Destination), Object2Side.Bottom); string noCollisionOutputDetails = "Succesful recognition of no block collision: "; bool noCollision = TestCollisionSide(noCollisionOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioNoBlock.Destination, noCollisionBlock.Destination), Object2Side.NoCollision); Console.WriteLine(); bool areCollisionsSuccessful = leftCollision && topCollision && rightCollision && bottomCollision && noCollision; testHandler.HandleCollision(marioLeftBlock, leftBlock); testHandler.HandleCollision(marioRightBlock, rightBlock); testHandler.HandleCollision(marioBottomBlock, bottomBlock); testHandler.HandleCollision(marioTopBlock, topBlock); testHandler.HandleCollision(marioNoBlock, noCollisionBlock); Console.WriteLine("Tests for collision side of handled Mario-Brick collisions (No collisions)."); string leftHandledOutputDetails = "Succesful handling of left side of block collision: "; bool leftHandled = TestCollisionSide(leftHandledOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioLeftBlock.Destination, leftBlock.Destination), Object2Side.NoCollision); string topHandledOutputDetails = "Succesful handling of top side of block collision: "; bool topHandled = TestCollisionSide(topHandledOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioTopBlock.Destination, topBlock.Destination), Object2Side.NoCollision); string rightHandledOutputDetails = "Succesful handling of right side of block collision: "; bool rightHandled = TestCollisionSide(rightHandledOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioRightBlock.Destination, rightBlock.Destination), Object2Side.NoCollision); string bottomHandledOutputDetails = "Succesful handling of bottom side of block collision: "; bool bottomHandled = TestCollisionSide(bottomHandledOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioBottomBlock.Destination, bottomBlock.Destination), Object2Side.NoCollision); string noCollisionHandledOutputDetails = "Succesful handling of no block collision: "; bool noCollisionHandled = TestCollisionSide(noCollisionHandledOutputDetails, AllCollisionHandler.DetermineCollisionSide(marioNoBlock.Destination, noCollisionBlock.Destination), Object2Side.NoCollision); Console.WriteLine(); bool areHandlingsSuccessful = leftHandled && topHandled && rightHandled && bottomHandled && noCollisionHandled; marioLeftBlock.Draw(spriteBatch); leftBlock.Draw(spriteBatch); marioTopBlock.Draw(spriteBatch); topBlock.Draw(spriteBatch); marioRightBlock.Draw(spriteBatch); rightBlock.Draw(spriteBatch); marioBottomBlock.Draw(spriteBatch); bottomBlock.Draw(spriteBatch); marioNoBlock.Draw(spriteBatch); noCollisionBlock.Draw(spriteBatch); return(areCollisionsSuccessful && areHandlingsSuccessful); }
public bool TestMarioCoinCollisions() { bool isSuccess = true; IGameObject marioLeftCoin = new Mario(new Vector2(40, 52)); IGameObject leftCoin = new Coin(new Vector2(50, 50)); IGameObject marioTopCoin = new Mario(new Vector2(101, 90)); IGameObject topCoin = new Coin(new Vector2(100, 100)); IGameObject marioRightCoin = new Mario(new Vector2(160, 153)); IGameObject rightCoin = new Coin(new Vector2(150, 150)); IGameObject marioBottomCoin = new Mario(new Vector2(200, 210)); IGameObject bottomCoin = new Coin(new Vector2(200, 200)); IGameObject marioNoCoin = new Mario(new Vector2(0, 100)); IItem noCollisionCoin = new Coin(new Vector2(0, 0)); Dictionary <Tuple <ObjectType, ObjectType, Object2Side>, ICollisionCommand> testDictionary = new Dictionary <Tuple <ObjectType, ObjectType, Object2Side>, ICollisionCommand> { { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Goomba, Object2Side.Top), new MarioCoinCollisionTop() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Goomba, Object2Side.Right), new MarioKoopaCollisionRight() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Goomba, Object2Side.Bottom), new MarioKoopaCollisionBottom() }, { new Tuple <ObjectType, ObjectType, Object2Side>(ObjectType.Mario, ObjectType.Goomba, Object2Side.Left), new MarioKoopaCollisionLeft() } }; AllCollisionHandler testHandler = new AllCollisionHandler(testDictionary); Console.WriteLine("Tests for collision side of Mario-Goomba collisions."); Console.Write("Succesful recognition of left side of Goomba collision: "); Console.WriteLine(AllCollisionHandler.DetermineCollisionSide(marioLeftCoin.Destination, leftCoin.Destination) == Object2Side.Left); Console.Write("Succesful recognition of top side of Goomba collision: "); Console.WriteLine(AllCollisionHandler.DetermineCollisionSide(marioTopCoin.Destination, topCoin.Destination) == Object2Side.Top); Console.Write("Succesful recognition of right side of Goomba collision: "); Console.WriteLine(AllCollisionHandler.DetermineCollisionSide(marioRightCoin.Destination, rightCoin.Destination) == Object2Side.Right); Console.Write("Succesful recognition of bottom side of Goomba collision: "); Console.WriteLine(AllCollisionHandler.DetermineCollisionSide(marioBottomCoin.Destination, bottomCoin.Destination) == Object2Side.Bottom); Console.Write("Succesful recognition of no Goomba collision: "); Console.WriteLine(AllCollisionHandler.DetermineCollisionSide(marioNoCoin.Destination, noCollisionCoin.Destination) == Object2Side.NoCollision); Console.WriteLine(); testHandler.HandleCollision(marioLeftCoin, leftCoin); testHandler.HandleCollision(marioRightCoin, rightCoin); testHandler.HandleCollision(marioBottomCoin, bottomCoin); testHandler.HandleCollision(marioTopCoin, topCoin); testHandler.HandleCollision(marioNoCoin, noCollisionCoin); /*Vector2 leftCollisionResult = new Vector2(50, 52); * Vector2 topCollisionResult = new Vector2(101, 100); * Vector2 rightCollisionResult = new Vector2(150, 153); * Vector2 bottomCollisionResult = new Vector2(200, 200); * Vector2 noCollisionResult = new Vector2(0, 100); * * Console.WriteLine("Tests for Mario-Coin collisions."); * Console.Write("Succesful left side of Coin collision: (50, 52) = ("); * Console.Write(marioLeftCoin.Location.X); * Console.Write(", "); * Console.Write(marioLeftCoin.Location.Y); * Console.WriteLine(")"); * isSuccess = isSuccess && (marioLeftCoin.Destination.X == (int)leftCollisionResult.X && marioLeftCoin.Destination.Y == (int)leftCollisionResult.Y); * Console.Write("Succesful top side of Coin collision: (101, 90) = ("); * Console.Write(marioTopCoin.Location.X); * Console.Write(", "); * Console.Write(marioTopCoin.Location.Y); * Console.WriteLine(")"); * isSuccess = isSuccess && (marioTopGoomba.Destination.X == (int)topCollisionResult.X && marioTopGoomba.Destination.Y == (int)topCollisionResult.Y); * Console.Write("Succesful right side of Coin collision: (150, 153) = ("); * Console.Write(marioRightCoin.Location.X); * Console.Write(", "); * Console.Write(marioRightCoin.Location.Y); * Console.WriteLine(")"); * isSuccess = isSuccess && (marioRightCoin.Destination.X == (int)rightCollisionResult.X && marioRightCOin.Destination.Y == (int)rightCollisionResult.Y); * Console.Write("Succesful bottom side of Coin collision: (200, 200) = ("); * Console.Write(marioBottomCoin.Location.X); * Console.Write(", "); * Console.Write(marioBottomCoin.Location.Y); * Console.WriteLine(")"); * isSuccess = isSuccess && (marioBottomCoin.Destination.X == (int)bottomCollisionResult.X && marioBottomCoin.Destination.Y == (int)bottomCollisionResult.Y); * Console.Write("Succesful no Coin collision: (0, 100) = ("); * Console.Write(marioNoCoin.Location.X); * Console.Write(", "); * Console.Write(marioNoCoin.Location.Y); * Console.WriteLine(")"); * isSuccess = isSuccess && (marioNoCoin.Destination.X == (int)noCollisionResult.X && marioNoGoombaCoin.Destination.Y == (int)noCollisionResult.Y); * Console.WriteLine(); * Console.Write("Mario-Coin collision tests are successful: "); * Console.WriteLine(isSuccess); * Console.WriteLine(); * * marioLeftCoin.Draw(spriteBatch); * leftCoin.Draw(spriteBatch); * marioTopCoin.Draw(spriteBatch); * topCoin.Draw(spriteBatch); * marioRightCoin.Draw(spriteBatch); * rightCoin.Draw(spriteBatch); * marioBottomCoin.Draw(spriteBatch); * bottomCoin.Draw(spriteBatch); * marioNoCoin.Draw(spriteBatch); * noCollisionCoin.Draw(spriteBatch);*/ return(isSuccess); }