public bool IsBonusFutureBlastNextStep(Point point) { return(AllBlasts.Any(x => x.IsEnemyBonusNextStep && x.Point.Equals(point))); }
public bool IsBonusRCNextStep(Point point) { return(AllBlasts.Any(x => x.IsRC && x.IsBonus && x.IsEnemy && x.Point.Equals(point))); }
public bool IsFutureBlast(Point point) { return(AllBlasts.Any(x => x.Point.Equals(point))); }