public bool Reborn(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; var cache = AliveStateSvc.GetState(MsgDTO.FromGroup, aimQQ); if (cache == null) { MsgSender.PushMsg(MsgDTO, "该成员不需要复活!", true); return(false); } if (!WaiterSvc.WaitForConfirm_Gold(MsgDTO, 100)) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ); osPerson.Golds -= 100; osPerson.Update(); cache.RebornTime = DateTime.Now; AliveStateSvc.Cache(cache); MsgSender.PushMsg(MsgDTO, $"复活成功!你当前剩余金币:{osPerson.Golds}", true); return(true); }
private void DoSkill(MsgInformationEx MsgDTO, long aimQQ, DateTime rebornTime, string skillName) { var cache = new AliveStateCache { QQNum = aimQQ, GroupNum = MsgDTO.FromGroup, Name = skillName, RebornTime = rebornTime }; AliveStateSvc.Cache(cache); MsgSender.PushMsg(MsgDTO, $"成功对 {CodeApi.Code_At(aimQQ)} 使用了 {skillName}!他将于 {rebornTime.ToString(CultureInfo.CurrentCulture)} 后复活!"); }