public Personnage(int pointsDeVieMaximum, int force, int agilite, string nom, Peuple peuple, int chance, Class classPersonnage, int vitalite, int intelligence, Alignement alignement) { this.pointsDeVie = pointsDeVieMaximum; this.pointsDeVieMaximum = pointsDeVieMaximum; this.force = force; this.agilite = agilite; this.peuple = peuple; this.nom = nom; this.chance = chance; this.classPersonnage = classPersonnage; this.vitalite = vitalite; this.intelligence = intelligence; this.alignement = alignement; }
public Personnage(string nom) { Random r = new Random(); this.pointsDeVie = pointsDeVieMaximum; this.pointsDeVieMaximum = r.Next(6, 15); this.force = r.Next(6, 15); this.agilite = r.Next(6, 15); this.peuple = (Peuple)r.Next(0, 7); this.nom = nom; this.chance = r.Next(6, 15); this.classPersonnage = (Class)r.Next(0, 3); this.vitalite = r.Next(6, 15); this.intelligence = r.Next(6, 15); this.alignement = (Alignement)r.Next(0, 2); }
//**************************************************************************************************** // //**************************************************************************************************** public void Setup(HandPick @handpick, int nbCols, int nbRows, float tilesSize, OnExitRequested onExitRequested) { UICmd.SetUniqueHandler(new UICMD[] { UICMD.MAP_ZOOM_INC, UICMD.MAP_ZOOM_DEC }, ProcessUICmd); UICmd.SetUniqueHandler(new UICMD[] { UICMD.SWITCH_TO_2D_MAP, UICMD.SWITCH_TO_3D_MAP }, ProcessUICmd); UICmd.SetUniqueHandler(UICMD.MAP_ADD_FLAG, ContentProcessUICmd); UICmd.SetUniqueHandler(UICMD.MAP_ADD_PIN, ContentProcessUICmd); m_handpick = @handpick; m_nbCols = nbCols > 0 ? Alignement.Align(nbCols, 2) : 2; m_nbRows = nbRows > 0 ? Alignement.Align(nbRows, 2) : 2; m_nbSlots = m_nbRows * m_nbCols; m_nbColsUsed = 0; m_nbRowsUsed = 0; m_nbSlotsUsed = 0; m_nbTiles = m_nbSlots << 1; m_tilesSize = tilesSize >= 1.0f ? tilesSize : 1.0f; m_pool = new WebMapTilePool(m_nbTiles); System.Array.Resize(ref m_slots, m_nbSlots); System.Array.Resize(ref m_slotsUsed, m_nbSlots); System.Array.Resize(ref m_tilesRelaxed, m_nbSlots); System.Array.Resize(ref m_loadSeq, m_nbSlots); m_onExitRequested = onExitRequested; CreateLayout(); CreateContentDespotitNode(); CreatePinSelectionHalo(); }
public static Rect AlignRect(float width, float height, Rect parentRect, Alignement alignement, float xOffset, float yOffset) { Rect oRect; switch (alignement) { case Alignement.TOPLEFT: oRect = new Rect(0f, 0f, width, height); break; case Alignement.TOPRIGHT: oRect = new Rect( parentRect.width - width, 0f, width, height); break; case Alignement.TOPCENTER: oRect = new Rect( parentRect.width * 0.5F - width * 0.5F, 0f, width, height); break; case Alignement.CENTER: oRect = new Rect( parentRect.width * 0.5F - width * 0.5F, parentRect.height * 0.5F - height * 0.5F, width, height); break; case Alignement.RIGHT: oRect = new Rect( parentRect.width - width, parentRect.height * 0.5F - height * 0.5F, width, height); break; case Alignement.BOTTOMRIGHT: oRect = new Rect( parentRect.width - width, parentRect.height - height, width, height); break; case Alignement.BOTTOMCENTER: oRect = new Rect( parentRect.width * 0.5F - width * 0.5F, parentRect.height- height, width, height); break; case Alignement.BOTTOMLEFT: oRect = new Rect( 0f, parentRect.y + parentRect.height - height, width, height); break; case Alignement.LEFT: oRect = new Rect( 0f, parentRect.height * 0.5F - height * 0.5F, width, height); break; default: oRect = new Rect( 0f, 0f, width, height ); break; } oRect.x += parentRect.x + xOffset; oRect.y += parentRect.y + yOffset; return oRect; }
public void Update(GameRolePlayCharacterInformations msg) { if (msg == null) { throw new ArgumentNullException("msg"); } Position = new ObjectPosition(Map, Map.Cells[msg.disposition.cellId], (DirectionsEnum)msg.disposition.direction); Update(msg.humanoidInfo); Name = msg.name; Look = msg.look; if (Alignement == null) { Alignement = new AlignmentInformations(msg.alignmentInfos); } else { Alignement.Update(msg.alignmentInfos); } }
public void Update(GameRolePlayCharacterInformations msg) { if (msg == null) { throw new ArgumentNullException("msg"); } Update(msg.disposition); Update(msg.humanoidInfo); Name = msg.name; Look = msg.look; if (Alignement == null) { Alignement = new AlignmentInformations(msg.alignmentInfos); } else { Alignement.Update(msg.alignmentInfos); } }
public static void DrawString(this SpriteBatch spriteBatch, SpriteFont font, string text, Rectangle boundary, Alignement alignement, TextStyle style, Color color, float scale = 1f) { Vector2 textSize = font.MeasureString(text) * scale; Vector2 pos = boundary.Center.ToVector2(); Vector2 origin = textSize / 2; if (alignement.HasFlag(Alignement.Left)) { origin.X += boundary.Width / 2f - textSize.X / 2; } if (alignement.HasFlag(Alignement.Right)) { origin.X -= boundary.Width / 2f - textSize.X / 2; } if (alignement.HasFlag(Alignement.Top)) { origin.Y += boundary.Height / 2f - textSize.Y / 2; } if (alignement.HasFlag(Alignement.Bottom)) { origin.Y -= boundary.Height / 2f - textSize.Y / 2; } switch (style) { case TextStyle.Bold: spriteBatch.DrawString(font, text, new Vector2(pos.X + 1, pos.Y + 1), color, 0, origin, 1, SpriteEffects.None, 0); break; case TextStyle.DropShadow: spriteBatch.DrawString(font, text, pos - origin + new Vector2(2 * Rise.Ui.ScaleFactor), new Color(0, 0, 0, (int)(100f * ((float)color.A / 255f))), 0, Vector2.Zero, scale, SpriteEffects.None, 0); break; case TextStyle.Rectangle: spriteBatch.FillRectangle( new Rectangle((pos - origin - new Vector2(4)).ToPoint(), new Point((int)textSize.X, (int)textSize.Y) + new Point(8)), Color.Black); break; } spriteBatch.DrawString(font, text, pos - origin, color, 0f, Vector2.Zero, new Vector2(scale, scale), SpriteEffects.None, 1f); }
public static Rect AlignRect(float width, float height, Rect parentRect, Alignement alignement) { return AlignRect(width, height, parentRect, alignement, 0f, 0f); }
public static Rect AlignRect(float width, float height, Alignement alignement, float xOffset, float yOffset) { return AlignRect(width, height, new Rect(0, 0, Screen.width, Screen.height), alignement, xOffset, yOffset); }
public static Rect AlignRect(float width, float height, Alignement alignement) { return AlignRect(width, height, new Rect(0, 0, Screen.width, Screen.height), alignement, 0f, 0f); }
public TextSprite(SpriteSheet _font, Alignement align = Alignement.LEFT, int x = 0, int y = 0) { font = _font; position = new GridPosition(x, y); alignement = align; }
//**************************************************************************************************** // //**************************************************************************************************** public WebMapTilePool(int capacity) { m_entries = new WebMapTile[Alignement.Align(capacity, 16)]; System.Array.Resize(ref m_entries, capacity); }