Exemple #1
0
    // Use this for initialization
    void Awake()
    {
        _state = 0;
        _timer = 0;

        _root = GetComponent <RootController>();
        _meteoriteGenerator = GameObject.Find("MeteoriteManager").GetComponent <MeteoriteGenerator>();
        _alienPlanet        = GameObject.Find("AlienPlanet").GetComponent <AlienPlanet>();
        _alienAttackManager = GameObject.Find("AlienAttackManager").GetComponent <AlienAttackManager>();

        _alienAttackManager.SetEnable(false);
        for (int i = 0; i < _signal.Length; i++)
        {
            _signal[i].SetActive(false);
        }

        _coordinate.SetActive(false);
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     _alienAttackManager = this.transform.parent.GetComponent <AlienAttackManager>();
 }
Exemple #3
0
 void Start()
 {
     anim.SetBool("IsKnocking", true);
     _attackTimer        = -2.0f;
     _alienAttackManager = this.transform.parent.parent.GetComponent <AlienAttackManager>();
 }