public void Setup(BenchmarkContext context) { _counter = context.GetCounter("TestCounter"); var fixture = new Fixture(); fixture.RepeatCount = 100; _list = fixture.Create<List<string>>(); _algorithm = new Algorithm1(); }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value == null) { return(Binding.DoNothing); } var values = value.ToString().Split(',').Select(v => int.Parse(v.Trim())).ToArray(); var controls = new UserControl[values.Length]; for (var i = 0; i < values.Length; i++) { switch (values[i]) { case 0: controls[i] = new Algorithm0 { Width = 180, Height = 70 }; break; case 1: controls[i] = new Algorithm1 { Width = 180, Height = 70 }; break; case 2: controls[i] = new Algorithm2 { Width = 180, Height = 70 }; break; case 3: controls[i] = new Algorithm3 { Width = 180, Height = 70 }; break; case 4: controls[i] = new Algorithm4 { Width = 180, Height = 70 }; break; case 5: controls[i] = new Algorithm5 { Width = 180, Height = 70 }; break; case 6: controls[i] = new Algorithm6 { Width = 180, Height = 70 }; break; case 7: controls[i] = new Algorithm7 { Width = 180, Height = 70 }; break; default: throw new ArgumentOutOfRangeException(nameof(value)); } controls[i].Tag = i; } return(controls); }
void Awake() { inst = this; }
private string GetAlgoLabel() { return(Algorithm1.GetDescription() + " + " + Algorithm2.GetDescription()); }